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	<title>Comments on: Sentinel&#8217;s Fate &#8211; Details</title>
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	<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/</link>
	<description>News, views and experiences from the world of MMO&#039;s</description>
	<lastBuildDate>Mon, 06 Sep 2010 21:45:06 +0000</lastBuildDate>
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		<title>By: permanewb</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-9300</link>
		<dc:creator>permanewb</dc:creator>
		<pubDate>Tue, 16 Feb 2010 19:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-9300</guid>
		<description>New starter zone WOOT! I might re-sub for a month to check it out.</description>
		<content:encoded><![CDATA[<p>New starter zone WOOT! I might re-sub for a month to check it out.</p>
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		<title>By: Schmegma</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-8721</link>
		<dc:creator>Schmegma</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-8721</guid>
		<description>Changes are changes and most wont work out right anyhow.  As far as making some zones having to be &quot;flagged&quot; to get into is certainly more difficult for the casual player.  I think SOE wont really care about the casual player and will want to get the people that play all the time what they want since they are the ones putting in the time and will stick with most likely compared to casual players that come in, play and leave for a few months..come back... complain its too hard and leave again.  Sticking to one side or the other would the best way to go and everyday players should be rewarded more than the casual player...time in game = greater rewards imo</description>
		<content:encoded><![CDATA[<p>Changes are changes and most wont work out right anyhow.  As far as making some zones having to be &#8220;flagged&#8221; to get into is certainly more difficult for the casual player.  I think SOE wont really care about the casual player and will want to get the people that play all the time what they want since they are the ones putting in the time and will stick with most likely compared to casual players that come in, play and leave for a few months..come back&#8230; complain its too hard and leave again.  Sticking to one side or the other would the best way to go and everyday players should be rewarded more than the casual player&#8230;time in game = greater rewards imo</p>
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		<title>By: Methos</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-8530</link>
		<dc:creator>Methos</dc:creator>
		<pubDate>Thu, 28 Jan 2010 22:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-8530</guid>
		<description>&quot;You(&#039;re) not special, you just have enough time to get there and found other people with enough time to do it with you.&quot;
 Well put Anna.
 I understand raiders point that they put all this time into the game and should get something extra, but I also don&#039;t like punishing people that can&#039;t put tons of time in. I have been on both sides of the coin, and it is not an easy task for Sony to balance this.
 &quot;Sin’s and Rangers need a revamp&quot;. Yes they do, if you can take a ute class that can do as much (or even closely as much) DPS as an Assy or Ranger then why take a &quot;pure DPS&quot; class? TBH Sony has never understood what a Ranger is, and ranger/assy traditionally require special situations to operate well, which doesn&#039;t translate well into a &quot;MMORPG&quot; which is more technically a fantasy world base FPS game.</description>
		<content:encoded><![CDATA[<p>&#8220;You(&#8216;re) not special, you just have enough time to get there and found other people with enough time to do it with you.&#8221;<br />
 Well put Anna.<br />
 I understand raiders point that they put all this time into the game and should get something extra, but I also don&#8217;t like punishing people that can&#8217;t put tons of time in. I have been on both sides of the coin, and it is not an easy task for Sony to balance this.<br />
 &#8220;Sin’s and Rangers need a revamp&#8221;. Yes they do, if you can take a ute class that can do as much (or even closely as much) DPS as an Assy or Ranger then why take a &#8220;pure DPS&#8221; class? TBH Sony has never understood what a Ranger is, and ranger/assy traditionally require special situations to operate well, which doesn&#8217;t translate well into a &#8220;MMORPG&#8221; which is more technically a fantasy world base FPS game.</p>
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		<title>By: Az</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-7804</link>
		<dc:creator>Az</dc:creator>
		<pubDate>Wed, 13 Jan 2010 11:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-7804</guid>
		<description>To be completely fair, Sin&#039;s and Rangers need a revamp - I&#039;ve never been outparsed as a swash by any other scout, or have not even become close to it.

On a sidenote - 

I hope SF has some sort of flagging relations or keying. I am sick of not having to work for anything except the actual fights themself. We should have to earn our way into zones, not be given it - this will stimulate players and activity and actually make people want to get on. At some point, shards become irrelevant. I&#039;ve been at that point for a long time now, and my account is only 40 days old. Now I recognize not everyone is like that, but honestly - play long enough and they become obsolete.

Being able to access Planes zones back in PoP from EQ1 was GREAT. If its a HUGE problem, people can be willed in and loot a Key mob for the flag in the future, just like EQ1 allowed in a later update. This doesn&#039;t make new players obsolete or make established guilds going back and having to push people through progression, but obviously 90% of the raid force should be keyed/flagged already before this is allowed.</description>
		<content:encoded><![CDATA[<p>To be completely fair, Sin&#8217;s and Rangers need a revamp &#8211; I&#8217;ve never been outparsed as a swash by any other scout, or have not even become close to it.</p>
<p>On a sidenote &#8211; </p>
<p>I hope SF has some sort of flagging relations or keying. I am sick of not having to work for anything except the actual fights themself. We should have to earn our way into zones, not be given it &#8211; this will stimulate players and activity and actually make people want to get on. At some point, shards become irrelevant. I&#8217;ve been at that point for a long time now, and my account is only 40 days old. Now I recognize not everyone is like that, but honestly &#8211; play long enough and they become obsolete.</p>
<p>Being able to access Planes zones back in PoP from EQ1 was GREAT. If its a HUGE problem, people can be willed in and loot a Key mob for the flag in the future, just like EQ1 allowed in a later update. This doesn&#8217;t make new players obsolete or make established guilds going back and having to push people through progression, but obviously 90% of the raid force should be keyed/flagged already before this is allowed.</p>
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		<title>By: Firehead</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-7600</link>
		<dc:creator>Firehead</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-7600</guid>
		<description>Ranger Auto Attack damage too high. LOL LOL LOL LOL LOL 
If it wasn&#039;t for Auto Attack range damage rangers wouldn&#039;t have any dps what so ever. As it is now Rangers struggle with dps in higher end raids. Utility classes just kill rangers(conji&#039;s, Chanters). Last I checked a ranger is suppose to be a pure dps class. That is all a ranger has is DPS and if you can&#039;t be one of the top dpser then maybe rangers should just be removed from the game. The assassin shouldn&#039;t ever being blowing a ranger by on dps. Both classes should be on equal footing. One is just ranged/melee and the other is straight up melee. Equally geared ranger and equally geared assassin should do similar dps. Not one doing 5 to 10k more dps.</description>
		<content:encoded><![CDATA[<p>Ranger Auto Attack damage too high. LOL LOL LOL LOL LOL<br />
If it wasn&#8217;t for Auto Attack range damage rangers wouldn&#8217;t have any dps what so ever. As it is now Rangers struggle with dps in higher end raids. Utility classes just kill rangers(conji&#8217;s, Chanters). Last I checked a ranger is suppose to be a pure dps class. That is all a ranger has is DPS and if you can&#8217;t be one of the top dpser then maybe rangers should just be removed from the game. The assassin shouldn&#8217;t ever being blowing a ranger by on dps. Both classes should be on equal footing. One is just ranged/melee and the other is straight up melee. Equally geared ranger and equally geared assassin should do similar dps. Not one doing 5 to 10k more dps.</p>
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		<title>By: Epheo</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-5239</link>
		<dc:creator>Epheo</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-5239</guid>
		<description>Hi Annabrie! :)

I agree that this game will become very easy if they combine crits and da into one stat. Frankly I like the challenge of trying to improve multiple stats and find a balance with them. Shows skill with your class. (along with actually playing well of course with whatever gear you have) 

To be honest I am not all the impressed with the changes posted here as well and I hope they are very preliminary. These changes are a very small step to class balancing that is really needed. 

For instance my current main is a warden, but the only thing I can offer to raid is cures and heals...which are both behind most healers in a raid (I.e. inq with mythical or manacure from templar. and wards/reactives). Making our HoTs save up wont fix us fully...sure it will make us more useful when the crap hits the fan...but we can do that already! Although this will help somewhat, buffs are the real problem! anyway done complaining! at least they are taking steps.

As for the other class changes, I am happy about the rays change, though they could have made it more interesting rather than just another nuke. Drag/thought snap disabled? thats just dumb, change it then if its too overpowered. Removing part of what made those classes useful is stupid. There is no spot for bruisers anymore without drag (though bruisers tank better than monks now) making conjy have a dispatch for spells was an awesome idea though.

Overall these changes are somewhat good...but there is still a ton that needs to be done to balance the classes and make them equally useful groups/raids. (if that is even possible) heh</description>
		<content:encoded><![CDATA[<p>Hi Annabrie! <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I agree that this game will become very easy if they combine crits and da into one stat. Frankly I like the challenge of trying to improve multiple stats and find a balance with them. Shows skill with your class. (along with actually playing well of course with whatever gear you have) </p>
<p>To be honest I am not all the impressed with the changes posted here as well and I hope they are very preliminary. These changes are a very small step to class balancing that is really needed. </p>
<p>For instance my current main is a warden, but the only thing I can offer to raid is cures and heals&#8230;which are both behind most healers in a raid (I.e. inq with mythical or manacure from templar. and wards/reactives). Making our HoTs save up wont fix us fully&#8230;sure it will make us more useful when the crap hits the fan&#8230;but we can do that already! Although this will help somewhat, buffs are the real problem! anyway done complaining! at least they are taking steps.</p>
<p>As for the other class changes, I am happy about the rays change, though they could have made it more interesting rather than just another nuke. Drag/thought snap disabled? thats just dumb, change it then if its too overpowered. Removing part of what made those classes useful is stupid. There is no spot for bruisers anymore without drag (though bruisers tank better than monks now) making conjy have a dispatch for spells was an awesome idea though.</p>
<p>Overall these changes are somewhat good&#8230;but there is still a ton that needs to be done to balance the classes and make them equally useful groups/raids. (if that is even possible) heh</p>
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		<title>By: Baelyn</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-4682</link>
		<dc:creator>Baelyn</dc:creator>
		<pubDate>Sat, 17 Oct 2009 07:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-4682</guid>
		<description>Honestly, to me, all that raidwide TC says to me, is....&quot;HELL YES! 12 members in our raidforce can have TC now&quot; I don&#039;t think that just because illies can put this buff on 1 person in each group will make them any less wanted to have 3-4 in a raid. And tbh, i think its kinda ridiculous that they couldn&#039;t come up with a new idea to make summoners work, so they just strip half of what rogues bring to a raid/group and give it to them......did they think more than 10 mins on this idea? I mean really, I am very unimpressed with these announcements</description>
		<content:encoded><![CDATA[<p>Honestly, to me, all that raidwide TC says to me, is&#8230;.&#8221;HELL YES! 12 members in our raidforce can have TC now&#8221; I don&#8217;t think that just because illies can put this buff on 1 person in each group will make them any less wanted to have 3-4 in a raid. And tbh, i think its kinda ridiculous that they couldn&#8217;t come up with a new idea to make summoners work, so they just strip half of what rogues bring to a raid/group and give it to them&#8230;&#8230;did they think more than 10 mins on this idea? I mean really, I am very unimpressed with these announcements</p>
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		<title>By: forlous</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-4570</link>
		<dc:creator>forlous</dc:creator>
		<pubDate>Mon, 12 Oct 2009 03:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-4570</guid>
		<description>SOE is making this game too easy mode with the crit and da and such.. i like the idea how your making abunch of classes having a specific role, but to the classes your not helping out, they will start being usless. if you do somthing to one class, you should do somthing eles to the other</description>
		<content:encoded><![CDATA[<p>SOE is making this game too easy mode with the crit and da and such.. i like the idea how your making abunch of classes having a specific role, but to the classes your not helping out, they will start being usless. if you do somthing to one class, you should do somthing eles to the other</p>
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		<title>By: Nina</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-3759</link>
		<dc:creator>Nina</dc:creator>
		<pubDate>Wed, 09 Sep 2009 12:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-3759</guid>
		<description>This was a very interesting and informative read.  Overall I too agree that the changes are for the better, however I hope they do not merge the classes too much, I like that each class plays a very specific role. =)</description>
		<content:encoded><![CDATA[<p>This was a very interesting and informative read.  Overall I too agree that the changes are for the better, however I hope they do not merge the classes too much, I like that each class plays a very specific role. =)</p>
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		<title>By: Twospirit</title>
		<link>http://www.mmo-symposium.com/1041/sentinels-fate-details/comment-page-1/#comment-3565</link>
		<dc:creator>Twospirit</dc:creator>
		<pubDate>Sat, 29 Aug 2009 18:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1041#comment-3565</guid>
		<description>@Annabrie

Well said indeed!</description>
		<content:encoded><![CDATA[<p>@Annabrie</p>
<p>Well said indeed!</p>
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