Everquest 3?

Whilst reading a new site I discovered about MMORPG’s, a small news article caught my attention. The article in question talks about a 10th Anniversary Everquest book which in the final chapter suggests there is another instalment of Everquest in very early development. The author of the article comes to this conclusion from a piece of text in the book which does seem to point to another Everquest based game, though it gives no details as to whether the game would be an Everquest 3 or a console spin off.

I for one would obviously give EQ3 a try should there ever be such a game, as I’m a long time fan of the world of Norrath. I played the original Everquest for a good few years and have played EQ2 from beta until now. Despite EQ2 “dumbing” down a bit to appeal more to the WoW crowd than the original would have done, Everquest 2 is  still in my mind the best MMORPG out there.

There is one problem though, the text from the book talks about bringing the world of Norrath to a new generation of players. For me this means making a game more akin to WoW than the original EQ. WoW is what I do not want a 3rd Everquest to be like. Before you get the wrong idea, I’m not slagging off  WoW, although World of Warcraft is not for me due to it’s graphics and easy mode gaming style, it has brought a lot of players to the MMORPG genre who wouldn’t normally even think about playing such games.

I would prefer EQ3 if it happens, to market itself towards the older MMO players, those that like a challenge. There was something to be said for real death penalties where you had to run back to your corpse, along with the fact you couldn’t just flee from creatures and always make it out alive. Vanguard promised this kind of game, but never really delivered due to it’s disastrous launch.

I still live in hope that such a game may be developed one day. After all whilst the largest market is no doubt the younger gamers amongst the MMO community, there are a lot of gamers out there that do want something a bit more difficult. Those gamers that don’t whine when something isn’t given to them on a plate, or that enjoy levelling that you can’t do from  1 to max in a short space of time. These games will in the long run make you more money as they stay with games for longer periods paying more in subscriptions than the players who jump into an MMO hit max level and leave. These games also do not have to be raiders, many in my guild would love such a game to be developed and we are all casual gamers. The level cap for those of us that played Everquest was something that took a long time to reach, but gave a great sense of achievement when it was obtained. Not all casual gamers like easy mode MMO’s.

I would like Sony to recognise this market and aim the game at those players rather than try to make the next WoW.

What are your thoughts on a possible Everquest 3? Or what are you looking for in a future MMO?

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  2. Virtual to Reality
  3. Placing Everquest 2 House items

101 Responses to “Everquest 3?”


  • I played EQ1 from 1999 to approximately 2005, and I have to say, that was the time i “grew up”, going from that annoying 11 year old girl running around barely grasping the games etiquette (because we all know the majority of kids that young in a game can get annoying) though thoroughly enjoying the challenge of my first epic quests, and so on, up through to a high school graduate with a good grasp on almost everything there was in the game.
    Ive played WoW, and admit i had fun, but i couldnt stick with it without getting nostalgic for that old not so dumbbed-down gameplay, though by that time Eq1 itself had gotten to be a different game without much enjoyment left for me, so it wouldnt last long either. Ive played aion, which was fun for a little bit, but too repetitive and it didnt seem like there was much to their world.

    But my ultimate solution –
    Take EQ1, revamp the graphics (not like the revamped zones that became just the simple one-way-to-go paths like nektulos and probably others were made into) change a few minor details to improve on the world, though not making it easier and to increase exploration, remembering what its like to stumble into that wrong area in a not often seen corner of a newbie zone.

    Now I know this is just a bit of rambling on, and its all already been said, but hey, just my 2c of reminiscing, and we would all like to do it all over again if given the change (that change preferably being an EQ3 bringing back all the aspects we loved that cant be found in any other mmo)

  • EQ1 was my first real mmorpg experience, some friends talked me into playing and I was hooked. My only complaint at first with it was that if noone had been there to show me some of the finer things I would not have played long, like yhere shouldn’t be any places in your starting city you can accidentally wander into and get killed within 2 minutes of starting out without leaving your own city.
    EQ2 was next because EQ1 was really outdated by EQ2 and the “I can get every AA that exists” thing was just crazy. EQ2 made some big strides over EQ1 in a lot of areas. I then moved on to WoW because my friends moved and recently quit WoW because of the lack of challenge thing.
    Both MMOs had big pluses and minuses comparitively. EQ2 had way too much specilization, way. It was a great idea to cut raid partys down so much, I hated waiting on numbers 70 and up in EQ1 to get organized to go take down MB or whatever. But in making so much class specialazation, and so many of them really necessary – Brigands come to mind. So instead of waiting on the 70 plus people you were left waiting for the one max level brigand to get online so you could go raid. Comparitively I really like the way WoW does that with the 3 trees, and dual specilization, you are short a tank for this instance, of Ill swap specs to tank and were good.
    Playing with friends however, EQ2 leaves WoW in the dust; A) there are soooo many servers on WoW it is near impossible to wind up on the same server as your friends or family by accident and even if you do, you need to have a lvl 20, 30 , 40 and 50 character laying around to play with them as they level up. EQ2, invite to group, right click mentor, done.
    So whatever and whenever it comes out I hope they take the best of both games, simplifying class specilization for easier group/raid party making but definately keep EQ2s slick mentor system, oh and WoW does win by a long shot on the tradeskills front, get the stuff for 15 combines, go. I don’t want to have to concentrate and click buttons to offset every table I make.

  • Hi, I agree with you Lauralan,

    My perfect EQ3 would be pretty much EQ 1 with some better graphics – i’d love to re-visit the zones with the same size feeling but newer crisper graphics – imagine EC/WC with glow effects and smooth edges :) Iksar and other models containing the original spirit, but a lot nicer looking !! :) Perhaps streamed loading of zones so the world really feels like one big land (this is the one envy of wow I really have!)

    Changes:
    I would however perhaps like EQ3 to challenge more in crafting as I remember it being a bit pointless in EQ1!

    I would think soloing would need to be possible in EQ3, I don’t think I would enjoy the same ammount of time /LFG as I once did :) I do think though folks should be encouraged to group!

  • My guild has played since the start of EQ, through WoW, and back into EQ2. I really hope SOE keeps Norrath alive into another more updated MMO. I haven’t heard anything yet, but it would be absolutely wonderful!

  • I played everquest for a few years. When I quit I had a 70 shammy who I raided on. I play wow now and I have an 80 mage and pally. I’ve played EQ2 and Aion, didn’t really like either of them.

    Reaching max level in wow doesn’t mean it’s over, and yes it is very very easy to do. I read a recent article about wow, in which 1 of the lead designers said “it really sucks when you spend months designing and tuning a dungeon with detailed encouters that less than 1% of your players will play through.” Keep in mind the lead WOW designers met through EQ. I agree, it would suck to spend so much time on such a small percentage of your audience.

    I do miss old EQ, but the game really started to suck for me around the time PoP came out. I would definitely take a look at EQ3 if they decide to release it. I also enjoyed reading this article.

  • I am currently aware that a Planetside Next is coming out. I know this because SOE sent out e-mails to all the old vet’s of the game asking their opinions on what to put into the new game. So I would expect SOE to be working on that for a while, so I would not be expecting another Everquest for atleast a few years.

    But honestly, I think that they will make another Everquest, despite what the developers say. They gained way to much money and respect from that series and would be stupid not to make a second sequel.

    I played Eq2 for about 3 1/2 years and loved the game. Got myself a lvl 80 SK/Brigand and loved the game, but unfortunately had to end my subscription due to various reasons. But, if I had to place money on it, I gaurantee we will see another Everquest in the next few years.

  • I honestly think that if someone is mentioning the word AA, or anything that has to do with level 60+ stuff pertaining to Everquest, they have truly not experienced the beginning days when EQ was utterly amazing. The days when your corpse could be looted by other players when consent was given, the days when northern ro had the dervish going around (dorn) the days where oasis croc’s where the place to be hunting, and last but not least, when east commonlands tunnel was the buying/selling market manually as apposed to the horrible bazaar that started the fall of EQ. I wish only that some could have experienced the beginning days, and they truly would be haunted forever in a sense that they will never find that feeling in an MMO again.

  • Ron I totally agree I miss the tunnel SOOO bad and hunting in the oasis in croc groups gah those were the days even having to wait 5 min to zone because I was on Dial-up, and going to get your corpse lol ohh those long runs at 3am to get your corpse, it dident matter it was so totally worth the wait and the run because it was awesome! Man Its unfortunate that we may never see a day like that agin because everything has been made so easy.

  • You can play Everquest 1 like it used to be and for free as well. look up Project 1999. 300-500 players online simultaneously at the moment. I only started a few days ago, so much fun :) Good ol’ memories.

  • hi I played EQ1 in early years and seen EQ1 be ruined new exspansions that everything was better items and mobs to kill.
    My Idea EQ3 bring back old EQ ways no level requirment/level cap of items. Allow you to exsplore as you do in EQ.do away with plains of power bring back the cities. hot zones make them all that way so you can see your grind of leveling orgeting that aa you needed to be obtainable but not to easy.like to see more races factions like old days.
    Don’t laugh but my dwarf was proud to get his first suit of plate at lvl 23 and his fine steel sword could not hit magic creatures. cap was level 50 back then EQ1.you worked for what you got and did trade skills or payed someone who had them.Poeple ran from Kaladim to qeynos took 4 hours real time with out spirit of wolf.At low level that was tough.thoose was the days of everquests beginnings. Like I said that what I would like of EQ3

  • Well I was looking for information about an Everquest 3 and I cant find anything even hinting at a new one, and this is the most recent post ive found about it, so here goes. @ Ron Lefleur, I feel you man, I had a macro made if i remember correctly that spammed in shout, INC DORN BDYNN TO PLATFORM , and correct me if im wrong I think that was Dervish camp number 2, or was so labled on my server. I remember hunting in crushbone and then running the leather, shoulderpads i think, all the way back to the dwarf city by foot. I can remember giving patterns and mats for Patchwork armor on my rogue, to a guy at the inn in north ro. There is so much more I could mention about old school EQ but ill get on with my point. I Think that , like some, EQ 3 should be a new EQ 1. No other game has ever made me feel , like Eq 1 did. I want challenge. I cannot stand easy mode mmos. With comes a certain type of people I just dont enjoy playing with. I could go on and on , but lastly I will say that I , among who knows how many, would be very very happy about an EQ3 (1).

  • Ah, reading all these old EQ stories really brings me back! EQ1 is #1, imo their is only one game that I was as addicted to and that was DAOC (Dark Age Of Camelot) best pvp game ever, and pretty darned good pve. WoW basicly took DAOC’s pvp system and flourished from it,because wow never always had the BG’s. But I am with all the old eq vets, big world, hard to lvl, alot of items. I’ve played pretty much all the mmos and none have compared to EQ and Daoc.So my advice would be to keep it simple, and big, up the graphics a little, add some more Pvp,although the Pvp events in eq1 were fun as heck!

  • Eq1 was my first real mmorpg experiance as well. I had played a few other games, and was a huge final fantasy fan.
    What I find is a very huge part of keeping players playing, is actually the in game music. Music made specifically for a game means it’s unique to that game, and gives the player unique feelings towards that game. Which could be why I was so into the FF series.
    What made me enjoy everquest 1 for 6 years (my entire highschool experiance, 6 hours a day – very unhealthy) was that I started out when the game was new, and got to watch it develop over time. The first few new expansions were incredible improvements. They eventually revamped the graphics, and levels and items just got plain f-in silly.
    I played eq 2 for a year, only got a mage to 45, then 2 years later played it again, and with determination, in 1 month got a necro to 80 with amazing gear and wealth.
    I hate games that are over crowded because it just makes you feel ordinary and boring,
    I found groups and soloing to be both very exciting to be in, but those 80 player raids were just plain stupid. It’s like… you get to kill a few bosses who drop a couple items, good luck if you get anything. It was a good online social experiance though.
    I really enjoyed eq2 as well. The part that I hated the most was people exploiting the game. (or the fact that i had dialup)
    In eq3, I am thinking it should be a brand new world to explore, keyword EXPLORE. Exploring and adventuring is where the fun is at. Not sitting there for 12 hours camping a stupid frog for a mask that doesn’t make you any better, it just changes your skin colour. (but still kinda cool).
    More dynamic aspects of the game should be added, ie: random factors – like the weapon system in borderlands – take that method and use it everywhere – ie: to maps, to clothing, crafting, spells, etc.
    The game itself doesn’t have to be a complex monstrosity of bandwidth hogging, super graphical intensity. As long as the gameplay/music/graphics/experiance is enjoyable and “new” for the user, it’ll sell.
    quality over quantity.
    Personally I’d like to see more enticing story lines, and more videos. It could be totally different, ie: more futuristic and not so much in old mystic wood elf tree forts.

  • What I would like in EQ3
    … Beside the teknic part that it has to support multicore, and 64bit.

    Less classes then in EQ2. Yes it’s nice with a lot of classes to pick from, but it’s to hard to ballance them all.

    Public quests. That is one thing I like about WAR.

    Big zones/ Zoneless world.

    Not to big world to start with.
    I like a big world, but if you start with a to big world. people will be spread all over the world, and it will be hard get get groups up and running without waiting 20-30 min for all to get there.

    AA points. I like that, as it is a way to get better without just getting more levels.

    No camping.
    I hate it when you get a quest where you need to kill a mob that is on a spawn time. and sometimes it’s the place holder that will spawn.
    And when you are sitting there with 20 otheres waiting and see who gets it. It’s just a pain in the #”¤%

    Quest locations shown on map.
    A thing I liked in WAR was that it showed you the general location of where the quest object can be found.
    Sure it makes the make more easy. But 99% of the players just look up the location on the web if they can find the object with in a few minnuts.

  • Henrik go play WoW. There’s a charm to working for things in a MMORGP. It’s not about beating the game because you can’t. It’s all about the journey.

  • I agree with most of you guys, make EQ 3 a completely updated graphics wize of the old original EQ, make the npc’s talk to you like in EQ 2, also please bring back the original uber “train to zone” shouts that i miss so much. I do realize that alot of you dont like zones, but mobs running you down unless you zone was always a bunch of fun.

  • It is my opinion that the original EQ experience will never be duplicated. When EQ first arrived there was little competition in the mmorpg genre. The result was that the player base thrived. Times have changed with all of the other mmorpgs out there, now even with a lfg interface it is possible to be waiting for several hours for a group. In my opinion, the creation of EQ2 split the EQ franchise in a negative way. EQ2 isn’t WoW, and many people who would have stayed with EQ decided to switch to WoW when everyone else began trying the new game. For EQ3 to have any chance of regaining its prior glory, WoW would have to split its own player base(perhaps by creating WoW2), and at the same time EQ3 would have to invest money in a marketing plan. SOE could have a better player base for certain if it did invest in marketing by bringing more of the younger population into the game. Still though, SOE would be taking another risk by farther splitting its player base in EQ and EQ2 by releasing a third title. If I had my way, SOE would advertise its new expansions for EQ and bring back some newbie population to its still successful original title.

  • An EQ1 remake would be awesome. I too have played EQ1 and WoW. I only stopped playing EQ1 because it became so raid based and there was nearly no one to group with. I love challenges and WoW does not really provide that sense of accomplishment. Absolutely loved my shadow knight and would love to level one again. Although I like not zoning… I think “trains” made it more of a challenge… and I do miss them. If someone is being a complete jerk, you had ways of taking care of that with feign death :P . Also, having a penalty for death is good, too. Sure it sucks when you die… but that was the point! People actually tried to do their best. Sony make a challenging game for the market share that has not be obtained by Walmart WoW!

  • AHHH

    I remember the good old days of Eq where having a skull shaped barbarutte and a Horn of Hasagra made you a King twink. Killing sand giants In the desserts Ro and PVPing on Rallos Zek in kurns tower was the thing to do on saturday night. I say revamp eq one with better graphics , control style and long end game and I will play.

  • One of my fondest memories of EQ was of the Oasis when EQ had been out a few months…

    I was helping a friend level in Oasis with my Druid, when all of a sudden I saw a named giant and quickly cast snare on him; my spell failed (I was so excited that I hadn’t realized that Hattar [or some name along those lines] conned red…oops). So I tried to outrun him heading south so that my friend (a ranger) would not have to run back for his corpse from GFay. I made it to the zone, waited about 5 minutes to get through (dial-up), and later learned that apparently Hattar nearly wiped the zone after I fled! He worked his way back up the beach, stomping on everyone in his path, on his way back after my friend, who didn’t realize until almost too late that the giant was coming back after him and barely made it out of the zone to the north…

    Apparently, according to my friend, it was amazing, hilarious and terrifying watching the giant clear out the zone…

    And I officially felt like the biggest jerk of all time…until people started to intentionally train the spectres just so that they would have better “hunting” …

  • If you guys are looking for that original EQ experience, check out http://www.project1999.org.

  • Ahh good ole Everquest. This is my first MMO ever. It was really amazing to me to enter a world where you can really interact with people as you can see them. Basically you get a dagger a tome of discord a few spells. That’s all you got! Then here you are one lonesome hero who’s trying to make his way in the world. It’s just like real life. Like a kid put out on the street and trying to find his way around and get familiar with everything. No map.. nothing. The game didn’t give you too many hints. You really had to make friends and learn your way through everything. To learn your way around, you really had to get familiarize with your surrounding. THe curve on the trail, turn right where you see the 2 large trees, going past the so called Newbie log and there you are back in town. You had to remember landmarks to get around. This game was challenging. I wasn’t only another necromancer. I was Azpin K’Raiden where reputation was important. You screwed up your reputation then everyone would know. There wasn’t such a thing as Paid Name changing. You screwed up, you’ll be remembered. Also, the GM.. WOW! the first time I saw a GM it was like seeing God for the first time. There she was name in GREEN standing there with a bunch of damn newbies surrounding her, inspecting her, probably pinging her out of the game. She’s standing there with the Oh My God! full suit of Armor and a glowing some kind of Sword WOW and and she talks!!!!!! then POOF she’s gone. (One day I will be like that GM) I know how most of you feel about EQ1. I don’t think you will ever get that feeling again. It’s kinda like your first pair of Nike, your first bike or even your first umm you know. It will never be the same. It will only always be cherish in our memories.

  • Ron,

    Your post nearly brought a tear to my eye (not sarcasm). I often day dream of roaming around Nek Forrest or the tunnels under Freeport or the long trek from Freeport to Qeynos or camping the GBS. At 25 I feel like an old man who knows the good old days are behind me. I don’t think anything has ever felt as magical as the original EQ when it was still a living breathing world. EQ is the reason I still game. I feel like I’m searching for that first rush again but I’ve never found it. EQ2 was fun too though just not as… /em weeps feverishly

  • I miss EQ1 days, doing naggy raids :) and everything else omg i wish they would remake the original eq with better graphics

  • i remember my guild hosting a freeport to qeynos run… seems like there were 100 brand new level 1 characters that tried, but i don’t think any made it… The server was new and EQ wasn’t even 3 months old at the time (no twinks).

    EQ1 is still the best mmorpg i’ve played. i would love to see the game graphics updated and new servers for all players to start at level 1 again. only that would bring me back to the EQ universe.

    oh, and Mosttasteless… i remember when yak’s from lower guk were uber! i bet if i reinstalled EQ1 right now i would see newbies with yaks…

    as for camping/raids… yeah, i hated going to 10+ raids and never getting my rez stick until the epic quest was changed… seems to me if you are an active part of a successful raid, quest items should be given automatically. when i left EQ, the original 2 dragons could be soloed.

    as for character progression, i would like to see a game where a level 1 character is NOT determined by the player automatically. i would rather a new character have access to all the lowest level skills/spells. those skills that are used can advance. so your not really advancing the character level, but the skill level. For example, if a player is constantly using a low level healing spell they would eventually be able to cast the best healing spells or raise dead. This of course could lead to a character having ALL the skills, abilities and spells available in the game, but this could be balanced by the gear a character uses… Think for a minute about this, you could always play your favorite character for any purpose simply by switching the gear your wearing.. I think it would also be so much easier to find groups!

    i just left atlantica so i anxiously await whatever is coming next!

  • Matt, my guild Jesters of Norrath on AB server did a Qeynos to FP naked ogre race, I won. ;)

    We also did fishing, drunken dwarf racing round Kelethin and other things I can’t remember. A server Olympics. :)

  • I played Phatasy Star Online (dreamcast), EQOA (PS2), FFXI (PS2), WoW (PC) on and off for several years, FFXI (PC) again in anticipation of XIV, and some other online games that are further from this genre…

    I find WoW way too casual friendly and easymode in a lot of ways. At the same time, I find PvP and very serious endgame far too ‘skill based.’ I don’t want to play an MMO where my ability to push the most buttons the fastest gives me the highest DPS. I WANT TO USE MY BRAIN. I’m yet to find such a game, but will be extremely loyal should such a game develop. I play chess sometimes just because it is opposite of the current ‘button masher’ mmos.

    WoW brought MMOs to the masses and kids, someone needs to capitalize on those who want something with more substance.

  • Couldn’t agree more Simaril. :)

    Maybe someone should get a game dev to read all these comments. ;)

  • I have played EverQuest since 2000 and I love it.. But I miss the good ole days. running thru 5 zones to collect your corpse, waiting at the zone in with the rest of the raid cause you wiped and now you have to wait for the one shadowknight or necro to summon everyones corpse to the zone in for rezzez.. waiting by the docs for the boat to come just to miss it after waiting for 20 mins cause you realized you had to pee. running thru north freeport to get to the bank friendly to everyone except for that one mean dwarf who would run out and kill you if you got to close to his store. standing in the tunnel in east commons clicking on people to buy stuff. I miss the time when flayed skin armor was the most awesome stuff you could get for a Sk and the mace of shadowed souls was beast, spending 3 hours in the oot searching for your corpse cause you went LD on the boat and died cause you was kos and your invis broke lol dont ask.. no maps, yes i like maps but when eq first came out no maps was great, it made you explore and take chances and learn the game, the graphics were crazy funny looking.. i remember when rogues were shunned my hubby played a half elf rogue, couldnt get a grp to save his life, he would turn on anon and put a bow in his hand and pretend to be a ranger running thru north ro chasing dervs lol.. good times…good times.. now those were the days i miss. EQ is becomming to easy to play, i wish soe could go back and erace some of the things they have added. or make a server that only goes to lvl 55 and has everything up till Luclin that would be awesome! graphics and all. and thats my 2c

  • OMG..
    EQ 3 could and should be the game of the ages.
    Take into account the total content of both EQ and EQ2 and do the things that need to be done in the updates of technologies.

    A- a “must” have the ability to be played on anything from PC & Consoles, even phones(not adventuring, but access to stores and trade, chat and ingame mail).The tech is there now just put it all together.

    B- take the farmers out of the loop by opening up real SOE supported stores and as the farmers engage on the markets crush them with your own merchandise. Why let farmers dictate SOE’s gameplay. So many players buy plat and gear illegally it wouldn’t be to difficult put an end to them.

    C- New Age – has to be done that way because the other 2 games are not going to shut down any time soon.

    D- New Age players give your old players in EQ and EQ2 the opertunity to move over to the new game with some kind of bonus vet quest either for a treasure trove of relics or unlockable gear, Stuff they either found or are unique to there toons from the first games they played. Take into account the years they have played and have the ability to reward them as you unleash the new world.

    E- Take current garghics that are exspandable and work from there, do not try and get the latest and greatest out there and develop to it. It hurt EQ2 in launch because players had to go out and upgrade there computers to start playing.

    F- Take the crafting to that next level, along with unique stuff you can design yourself. Don’t limit the crafters but unleash them. You want a rooty-tooty smoothy that grows hair then you get a crafter to invent it. Or a sword crafted with dragons blood that shimmers like the dragon breath. Take it there. A colored camafloge set of armor, or a sleek gown made for the ball.

    G- Battle Fields – Awesome idea / all servers all the time.

    H- Guild Halls / Islands / Territories – yes players still want to build the SWG style communities.

    I- Fully intigrated Guild / Player tools – everything from websites to voice chats to email to search engines built into the game. Oder dinner online, or make travel plans to Fanfair while ingame.

    J- Yes and all the content from the first 2 games joined into a new MMO that will not only make the bar but set it so high that it won’t be worth playing anything else.

    It’s SOE-mass and these are the things I want to see under that box cover.

  • EQ3!? Now im sat here at work, and I have just subscribed to EQ 1 again ( 6 months off after a move to a house with terrible internet problems, sorry Guild please accepty my appologies! ). I was searching online and noticed in google as I typed everquest, I noticed the suggested search of Everquest 3! hence how I am now here.

    I joined EQ 1 just as they released the Expansion pack for Ruins of Kunark, Velious and Shadows of Luclin. I remember the Tunnel trading, South Ro Cutthroat bandit camps, running from Freeport to Qeynos at level 15 was a damn close call, especially if you ran through ithicor forrest at night with the undead.

    I would absouloutly LOVE to play EQ 3 if it was VERY similar to the old original EQ 1. As have many other people mentioned here, keep it simple, but keep it hard. Advertise on the TV, internet, newspaper and get the hype up as WoW did.

    I still love to play EQ 1 but the time it takes to get a group has become so stupidly difficult, if your not in a guild with a 100 people or more it can take a very long time.

    I enjoy raiding even if I don’t get any loot, its just fun, but make it so you don’t need 72 people, maybe 36 player raids would be much better.

    For some epic quests make it ever so easier to get some of the items, waiting for hours and hours for a place holder to spawn is a damn nightmare.

    I enjoyed planes of power, but not planes of Knowledge, it removed the whole running issue. Its so sad, before i moved house I actually ran the old Qeynos/Freeport route with a new character I had created just to see how hard it was, still just as hard if you don’t cheat with corpse summoning!

    I think make it slightly easier to get AA’s, but make it so you need more AA’s for each reward. The sense of satisfaction as you get AA’s is nice, but if it was slightly faster, then the constant grinding in camps wont become so tedious.

    All in all I would easly pay £20-£30 a month just to play EQ 3 how EQ 1 used to be.

    Please Sony, if you read this, PLEASE make EQ 3, and PLEASE make it just like Eq 1. I love running for my corpse, training and dozens of people in the newbie zones. Bring it all back please!

  • I noticed pretty much everyone here has tried a new mmorpg, many of you, WoW. I’m sure in the EQ developer’s minds, WoW has outdone them, I wish they would just realize all the people who use to play would go back in an instant. My conditions on playing though are simple but necessary, DO NOT CHANGE ANYTHING BUT THIS, improve the graphics, remove all expansions after Planes of Power, actually, including Planes of Power. It was a sad, sad day once I was finally able to afford my porting spells, and was starting to make some money. Log on one day, use my /yell port macro, and someone messages me, laughing at me, saying there’s no need for ports anymore, PoP is awesome. Not quite, I quit soon afterwards. Someone should make a petition, show that the playerbase is still there, we’re just waiting.

  • If they did EQ3 I would love to see it just like EQ1 was, but with graphics update and maybe a few new mechanics thrown in there. I never felt like I was part of a “computer family” except for on EQ1. Which everyone from my guild still talks to each other and tries out new games.

    Games that make you work for something and depend on people is what I really miss since EQ1 was really the only game that kinda hit that on the head.

  • I remember my first EQ toon…I just came from AC (Asheron’s Call) and it was easier than EQ because monsters would not follow you to the zone. I was highkeep pass or something like that and I was on a castle wall and I had my shaman cast a spell and he the npc. I was like this is going to be easy and the damn thing came up there and whacked my butt…dead. I was so pissed because i had to run all the way back there just to get my darn body, but it was fun. My 2nd toon in EQ was an elf…and who remembers this…accidently running off the elf city platform and falling to your death…I was like OMG…this sucks…but in the end…I had the most fun then because when you did achieve something, you were proud of it…even if it was a leather item and didn’t mean crap to the higher levels, it showed that you were playing the game and you were learning.

    I look at WoW and think you have the best gear oh grats for you but there really isn’t any surpise to it, because we who have played know that it is pretty much easy to acquire.

    I just hope someone brings a MMO out that will go back to the hardcore rules of game play…some ppl will play and some will not…however I think MMO’s are ruined for the time being because of Blizzard…when you start selling items for the game then mostly all the kiddos are going to flock there and that will have an impact on the more mature games.

  • i started playing EQ1 when i was 10, 9 years later i am now 19 and still remember the first hour in the game, The loading music was great although back then i would be listening to it for 8 minutes before getting into character select although the music always got me exceited. My first character was a human enchanter starting out in Freeport after getting lsot running around the city looking for the exit (Having no map was great it gave a real sense of advanture) when i finaly made it out i tryed to kill large rat but died shortly after because one of those pesky deathfist orc pawn came up behind me, Was like dam i might need to be carful next time. After killing a bunch of mobs and dieing in the process i finaly hit lvl 2 where i was greated with a nice DING sound and a real sense of achievment. Every level in Everquest one i felt a great achievment in reaching it and i couldnt help congratulate all those people shouting DING in chat knowing that they have the same feeling i had for each level. Even today i still remember almsot every lay out of every zone ive been in and even some of the people i met on my adventures across norrath even though some of them i only ever played with them once. Anyway i hope Everquest 3 follows roughly the same principle that Everquest one was built around, i hope that it is a long term game where you can hit max level in a couple weeks like every other game even EQ 1 is liek this now sadly. I hope they make EQ 3 difficult like EQ1 was in its golden years (I dislike how the planes of power expansion made traveling easier)It would be nice if they gave player more freedom than that was given in everquest 1, maybe allow player to build cities and stuff.

  • I, too, started out with Ruins of Kunark. I’ve come to realize just how precious those many long hours in Norrath were.

  • I agree that if they make a eq3 they should appeal to the older gamers who love a challenge I never got a chance to play EQ but I played EQ2 when it first came out and I loved it untill younger kids started playing and complained about every little fucking thing I played EQ2 for 3 or 4 years be4 I lost interest in the game it got to easy even at the lvl cap I felt no challenge in it after people complained but EQ2 when it first came out was the best mmorpg I had ever played I tried wow but it was to easy.

    If they do make an eq3 I would like to see zones bigger, more puzzeling and more challenging monsters I would also like to see that it not change so much and become just like any other easy mmorpg out there… I mean come on for the oldschool gamers that loved working towards something instead of being handed everything

  • Reading all of this,I had forgotten so much of what made EQ such an amazing time. I remember my original Froglok and how I almost couldnt escape my own swamp areas in the beginning because of those annoying as heck social kobalds. They left many of my corpses to rot in the bottom of the swamp. Ah good times. My more funny memories were of my dragging my friends corpse down a flight of stairs and watching her head bounce down each stair. It always gave me a great laugh. Running from that huge spider in the sands (and I mean HUGE!). And finally making it to the center of everything where you could see and meet everyone and get buffs. It was a proud moment. But I did LOVE Trains. I cannot remember the name of the zone from EQ anymore but it was a cave near the sonic wolves and Owl bears. I remember a zone wide scream “Train” and then everyone ran up high on the cave walls so we could watch some poor unfortunate fool pull the entire cave as the ran by screaming. That was a fun zone. It has been many years since I have wandered the original EQ worlds but these memories linger.

    For EQ3 I would like EQ2s playing style. The thing I disliked with EQ was the “I hit… wait 3 seconds.. they hit… wait three seconds… I hit again.” It got very tiring. I like being able to hit run, turn jump hit sometimes before the enemy can even get a swing in.

    Better graphics for character design (honestly I love Aions character creation – could spend an hr just playing with the dials). Something with those kind of options. I want my character to look like an individual. The EQ and EQ2 Humans and elves are just ugly. I play mostly Frogloks, Kerra, Vah Shir,Iksars, Ratongas, just because the people I cant stand to look at. And please… no painted on armor!

    Most important… and I can only beg for this over and over. Please Multi-platform EQ3! There is nothing that says EQ has to be PC only. I would love to have EQ3 on the Mac. And Im not talking that separate game for mac and pc crap they pulled with the original EQ Im talking both together. If WoW can do it, then obviously it can be done. It is honestly not a hard thing to do, many games do this now and I believe it would open up a larger number of willing players if they didnt have to add bootcamp to their computers just to run your game.

  • Nice to see so many folks, that also miss that first EQ experience… I lucked out, being able to work from home, in my mid-20′s, as a recruiting consultant (basically a headhunter, paid well to find different candidates for recruiting clients), so I was able to play for hours and hours, day after day… The girlfriend got used to it after a while too, which rocked, although I would still have to sneak outta bed at likem 3AM, to play! *LOL*

    I played from the Spring / Summer of 1999 until about sometime in 2002… then came back every so often and also enjoyed EQ-2, and played that for about 8-9 months, before I had to get a different job, and hardly ever had the time.

    I agree with many of you though, that they’ll never be that EQ-type of experience again. There may be another game down the line, that does something similar, but back in 1999 and 2000, it was like the invention of the telephone. LOL!

    My first character was a Barbarian Warrior, and I went with that character, thinkin’ it would be great at soloing… WRONG!!! LOL!! At least I learned my role in group quickly and became friends with so many fantastic people over the years.

    I’ll never forget EQ, and if there IS indeed an EQ-3 coming out, I’ll definite give it a try!

    (I also played EQOA for the PS2, and although that was basically a very simple, arcade-like version of EQ, it was still pretty fun for a while)…

  • 1. They need to create something that is COMPLETELY revolutionary. They should have a JJ Abrams interdimensional tear in Norrath space time where Star Wars jedis/sith lords are pouring out attacking EQ players! You have the ability to take your EQ shaman into a Star Wars MMG game and vice versa. Raid Darth Vader.

    2. Why not have an EQ spin off where the main protagonists are gnolls bent on distroying Norrath! Raid Qeynos like you would BB. Just flip everything around and make BB a starting city and all current playable races are mobs. Now that would be fresh and new.

    3. Need an EQ movie directed by Ridley Scott or James Cameron.

  • Everything about EQ 1 was awesome. I liked it more then EQ2. The only change I would take to EQ 1 is updated graphics over all and melee skills for the melee classes. Im talking more then a Kick, Taunt, Backstab. It did get boring to just auto attack while caster classes had 100s of spells to play with. Id also be tempted to get away from the spell book bubbles and have all skills at your disposal whenever. No scribing necessary.

  • Hello!

    I’ve had a wonderful time reading the comments of experiences from EQ vets!

    I agree with many of you about a possible EQ3 utilizing:
    - updated zones and graphics overhauls
    - Skills vs. Leveling
    - Crafting, Sandboxing and Player controlled areas.

    Unfortunately, I managed to join the game about three years after the beginning—sometime around the release of the trilogy. I absolutely loved the lore…the story and colorful zones inndulated me into a fantastical world that no other game has come close to matching.

    I would spend hours sometimes, exploring…trying to find things I’d never seen before. The “Cauldron of Hate” was The primary instance that got me looking for secret areas/zones…monsters and dungeons. And I had heard of another mysterious zone that was supposed to exist underneath Ak’Anon (a zone that even the Bertoxxulous Gnome Necromancers and Shadow Knights knew nothing about, save an elite few).

    Someone has even suggested a great start for returning to the basics (actually many of you have). I think lorekeepers of the original game could work with the notion of a type of mass extinction issued by the gods. Perhaps each diety and minor diety (including tribunes) issued a pact to eradicate the better part of norrath, with each God(dess) either publically or privately stationing races of their choosing to survive in unique places or create new races entirely.

    Have any of you considered making an EverQuest “3/next” futurist page dedicated to supporting a game that should rightfully return EQ to its glory days? Hehe “EQ Nostalgiks” could be appropriate ^)^. Perhaps if we started a page with links/info/forums we could use the site as a “petition” to show the support for a Hardcore/sandbox EQ game to take the new mantle of MMOs.

    If anyone has the resources to construct a fanpage for a theoretical game please leave a post!

  • I was so addicted to EQ 1 before all the expacs started coming out. Since then ive not felt the pure fun of just running around with no purpose expoloring the world. After Luclin, i had to buy a new comp to play and the feeling of the game just went downhill. I miss the old EQ, a world of mystery where everything isnt just handed to you. Man..I think about it all the time…and i miss it.

  • Reading these memories of days long past in for me what was the greatest MMO ever, brings back so many of my own fantastic memories. I started playing EQ1 just after the Kunark expansion, I remember the display of a central screen with surrounding menus and statisitics. My first character was an erudite wizard, travelling from my home town meant a long sea voyage to Qeynos; a voyage I repeated numerous times until someone told me about ‘Binding your soul’ to a new location…lol.

    The game was challenging, running naked for your corpse and belongings before they disolved away, screaming for the services of a Shadowknight / Necromancer to help locate your corpse or summon it, and the scarey hour+ long runs from Qeynes to Freeport.

    As the new games have come out I’ve given most of them a trial and as yet have not found a game that has grasped me with such an addiction as EQ1. EQ2, WoW, Vanguard, EvE, LOTRO & AION; all good games in their own right but none of them offered up the gameplay and compaionship set by EQ1.

    I finally ended up playing a druid on FV server where I stayed for the majority of my EQ1 experience. Growing with the character as you slowly levelled them helped you appreciate the strengths & weaknesses of the class you played. I remember how I learnt to kite, the 25 minute battle with my first Hill Giant in North Karana; running a huge square path of run/sit to gain mana/cast a DoT/cast a snare/ run. The game made you think hard to survive, work hard to level yet allowed you to enjoy what MMO’s are really all about to most people who played them initially; escapism from the constrants of the real world.

    These days the latest MMO’s are all about levelling up as fast as you can since the rewards for the quest provide you with the basic armour/weapons to keep you alive. I was so proud the day I received my 1st magic item, a +10hp choker…lol. The recent games trend towards the younger generation of player who wants everything now and can’t wait or doesn’t want to work for it.

    Even if they do create an EQ3 I believe that there will never again be a game like EQ1. A key factor is the price/availability of both broadband and computers. When both of these were expensive the majority of people gaming were serious experienced individual’s who worked hard during the day and then came home to relax in the land of make-believe. Now both are readilly available to all and sundry the gamers have become younger, less responsible and more emotionally unbalanced; lets face it teenage hormones are unpredictable. Still I suppose they do add a little entertainment when you read through the griefing in the general chat channels…hehe.

    I would play EQ1 still except as the player base for MMO’s gets spread out across an ever-growing number of games it becomes harder to find the regular groups/companions to travel, hunt or generally just sit and chat with. I still miss it today, maybe one day soon I’ll give it another go for sentimental reasons.

    I do hope that if they decide to create an EQ3, they review what the soul of EQ1 was before they ripped it apart with countless silly expansions providing overpowered rewards for little effort. All the current games have decent aspects that could be built upon; AION character creation (awesome way to generate individuality, well done guys), EQ2′s seemless world (excluding towns), LOTRO’s housing and tradeskilling (well I liked it) & WoW’s offline aution housing. Please, please do not follow suit and make it so damn easy to obtain new armour / weapons as quest rewards. Either increase the quest difficulty or improve tradeskilling and open up the games internal marketting/trade system.

    If the price was not too steep I’d gladly try out EQ3. Remember your main competitor is about £9/month!

  • EQ1 was the very frist mmorpg i ever played and god i loved and still do to this day but all the changes to keep up with WoW now i played wow when money was tight cuz they offer free severs my gf got into wow and has never played EQ i tell her all the time EQ in my back is WAY better then wow now was is good for the ppl that dont like a game that would make you realy try to get that quest or that realy sweet peace of armer like eg gives but now haveing to compet with simplness of wow EQ is like ive seen said here dumding down alot if they would up grahpics and go back to the much better older eq ways i think they would see a big raise in there player numbers i know i for sure would be there but hey thats just my thoughts

  • I have never played EQ or EQ2 my only MMO experience is WOW but I would also like to see most of the suggestions being made here in any new game being released. Unfortunately the reason WOW has the numbers it currently has and the reason I don’t play anymore is that it is dumbed down. For me and it would seem alot of you there is no sense accomplushment when you run down the same road as everyone in front and behind you. Though SOE is in this to make money and I don’t believe that they will intentionally turn off a large portion of the MMO market by not following in the footsteps of WOW. I feel the best the rest of you and myself can hope for is a select set of servers that would be configured differently. Similar to the PVP servers in WOW but with much more drastic changes in gameplay.

  • EQ3 IS DEAD!
    LONG LIVE RIFT!

    :D

  • Phoenix Nightinale

    man, this is bringing back memories. i was an EQ1 junkie way back in phase 3 BETA!!! just to add to the list, remember when…

    -You did NOT EFF with the hippies that wandered outside of Qeynos?

    -what would you like your tombstone to say?

    -how do skeletons laugh when they don’t have vocal chords?

    -the dervish camp WAS the original bazaar, I almost forgot about that!

    -Griffawns and Griffons can attack you THROUGH the houses!

    -if your connection was better, you always seemed to run a li’l faster than your friends across the continent

    -the ocean shark could jump up and attack you from the boat!

    -that darn pirahnna in Rivervale!

    -seeing a RED player for the first time and thinking that it was badass!

    … even with all of those memories, my favorite thing about old school EQ was that all of the developers, fansite runners, and famous characters actually showed up in game. i ran into Aradune on two occasions, and met so many infamous characters back on Fenin Ro: Jythiri, Ozymandius, Banegrivm, and every once in awhile a Norrathian god would show up and there’d be a big battle. the sense of community was amazing. you didn’t need to raid, you would just form a group, hunt some lions, and eventually form good friendships and have some good role play, which is what these things should be about anyways…

  • your full of it you couldnt make macros back in the day u had to use shift /up and hit enter and yes they did annoucne eq3 even had some pics.. go tot he eq player site and look at the fanfair video

    looks preety badass but my question is will there be raids if so what size ? i want 32 man raids at the top and smaller raids with corruspondingly less powerful but not a whole lot ltess powerful gear

    would like to see some rts conquering stuff in it to make the commonlands a battleground neriak vs freeport or somethin maybe orcs invade

  • Who’s full of what exactly quseio?

    As for your comment about announcing EQ3, my psychic powers failed me back in August of last year which is the date this post was written.

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