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	<title>Comments on: Everquest 3?</title>
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		<title>By: don</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-112450</link>
		<dc:creator>don</dc:creator>
		<pubDate>Thu, 12 Jan 2012 19:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-112450</guid>
		<description>I played the original everquest for a good many years and really liked it but always found getting around the game kind of clumsy. Along comes wow and its game style and i switched. If EQ3 does come out and keeps their original play style but makes it easier to get around the game then I am sure I will switch back to everquest. The characters they had are lots better than what wow offers. I cant wait to see if they really come out with an EQ3. keeping my fingers crossed</description>
		<content:encoded><![CDATA[<p>I played the original everquest for a good many years and really liked it but always found getting around the game kind of clumsy. Along comes wow and its game style and i switched. If EQ3 does come out and keeps their original play style but makes it easier to get around the game then I am sure I will switch back to everquest. The characters they had are lots better than what wow offers. I cant wait to see if they really come out with an EQ3. keeping my fingers crossed</p>
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		<title>By: Wodge</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-105993</link>
		<dc:creator>Wodge</dc:creator>
		<pubDate>Mon, 26 Dec 2011 11:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-105993</guid>
		<description>&quot;The times I remember most, had the most fun, the most sense of accomplishment, had the closet group of friends/guildies, and will have the longest lasting impression was EQ and EQ2.&quot;

THIS.

In my mind, every other MMO I&#039;ve played has been a stopgap, with the possible exception of Rift, between EverQuests.  I really hope SOE don&#039;t royally screw up EQ3 with all this &quot;Streamlining&quot; nonsense that seems to be an industry trend nowadays.</description>
		<content:encoded><![CDATA[<p>&#8220;The times I remember most, had the most fun, the most sense of accomplishment, had the closet group of friends/guildies, and will have the longest lasting impression was EQ and EQ2.&#8221;</p>
<p>THIS.</p>
<p>In my mind, every other MMO I&#8217;ve played has been a stopgap, with the possible exception of Rift, between EverQuests.  I really hope SOE don&#8217;t royally screw up EQ3 with all this &#8220;Streamlining&#8221; nonsense that seems to be an industry trend nowadays.</p>
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		<title>By: Shadowpuppet</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-105245</link>
		<dc:creator>Shadowpuppet</dc:creator>
		<pubDate>Fri, 23 Dec 2011 23:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-105245</guid>
		<description>I&#039;ll never forget EQ, or EQ2. I&#039;ve played WOW. There&#039;s something disturbing about leveling from 1 to 80 in two weeks with no real effort.

I remember having to to a do  corpse runs when i was teleported into the lava. I remember the massive raids in velious.

I remember being the tag guy to go bring the mob for the pure enjoyment of the group watching an iksar shadowknight titled dragonbait running back to the group with  a group of mob on my heels.

I remember the achievements the time and pain and luck put into gaining fame items and the sense of accomplishment when a boss went down.

The gaming community there was some of the best I&#039;ve ever experienced. Its a bittersweet taste looking back now, because even if they release one like it (EQ3), it won&#039;t be the same.

That said, would I be excited? Yes. Would I play? Yes. Would it capture the former glory I remember? If it was done well, most of it.

I only got into Everquest after Luclin. I played through till EQ2 and then played EQ2 from start until 2008.

I&#039;ve played Vanguard, Shadowbane, MUD&#039;s (immortal builder), Guildwars, Neverwinter Nights, Asherons Call, DDO, Warhammer Online.

The times I remember most, had the most fun, the  most sense of accomplishment, had the closet group of friends/guildies, and will have the longest lasting impression was EQ and EQ2.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll never forget EQ, or EQ2. I&#8217;ve played WOW. There&#8217;s something disturbing about leveling from 1 to 80 in two weeks with no real effort.</p>
<p>I remember having to to a do  corpse runs when i was teleported into the lava. I remember the massive raids in velious.</p>
<p>I remember being the tag guy to go bring the mob for the pure enjoyment of the group watching an iksar shadowknight titled dragonbait running back to the group with  a group of mob on my heels.</p>
<p>I remember the achievements the time and pain and luck put into gaining fame items and the sense of accomplishment when a boss went down.</p>
<p>The gaming community there was some of the best I&#8217;ve ever experienced. Its a bittersweet taste looking back now, because even if they release one like it (EQ3), it won&#8217;t be the same.</p>
<p>That said, would I be excited? Yes. Would I play? Yes. Would it capture the former glory I remember? If it was done well, most of it.</p>
<p>I only got into Everquest after Luclin. I played through till EQ2 and then played EQ2 from start until 2008.</p>
<p>I&#8217;ve played Vanguard, Shadowbane, MUD&#8217;s (immortal builder), Guildwars, Neverwinter Nights, Asherons Call, DDO, Warhammer Online.</p>
<p>The times I remember most, had the most fun, the  most sense of accomplishment, had the closet group of friends/guildies, and will have the longest lasting impression was EQ and EQ2.</p>
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		<title>By: Bob</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-105187</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Fri, 23 Dec 2011 17:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-105187</guid>
		<description>Ahh the EC tunnel on a Saturday morning..
Selling 3 bags full at the first torch..
Thoes were the days my computer was on till the wee hours camping a needed mob</description>
		<content:encoded><![CDATA[<p>Ahh the EC tunnel on a Saturday morning..<br />
Selling 3 bags full at the first torch..<br />
Thoes were the days my computer was on till the wee hours camping a needed mob</p>
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		<title>By: Jeremie</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-96236</link>
		<dc:creator>Jeremie</dc:creator>
		<pubDate>Sun, 27 Nov 2011 04:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-96236</guid>
		<description>I got into EQ a couple of years after the launch. I stopped playing about 2 years ago. The extreme challenge of the game... including worrying about your corpses rotting after a wipe on a raid. Paying a Necro to summon them. The game got way too easy where you weren&#039;t as dependent on other classes for things like skills, platinum became cheap and plentiful. The game had meaning when you could buy a million plat online for like 800 dollars (not that I am an advocate of buying plat), but it was worth something then. I am seriously thinking about starting it up again, but I don&#039;t know what the game is like now. I know that the servers are merging and my once top 100 Bst is not on the server it used to be. I would love to see a game with cool graphics, but the challenge and teamwork required of the original EQ. no maps, learning to swim, building your character up in several ways was exciting and meaningful. My only complaint is that it was like a 2nd job to keep my toon up to the level I wanted to play at.</description>
		<content:encoded><![CDATA[<p>I got into EQ a couple of years after the launch. I stopped playing about 2 years ago. The extreme challenge of the game&#8230; including worrying about your corpses rotting after a wipe on a raid. Paying a Necro to summon them. The game got way too easy where you weren&#8217;t as dependent on other classes for things like skills, platinum became cheap and plentiful. The game had meaning when you could buy a million plat online for like 800 dollars (not that I am an advocate of buying plat), but it was worth something then. I am seriously thinking about starting it up again, but I don&#8217;t know what the game is like now. I know that the servers are merging and my once top 100 Bst is not on the server it used to be. I would love to see a game with cool graphics, but the challenge and teamwork required of the original EQ. no maps, learning to swim, building your character up in several ways was exciting and meaningful. My only complaint is that it was like a 2nd job to keep my toon up to the level I wanted to play at.</p>
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	<item>
		<title>By: Jeremie</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-96232</link>
		<dc:creator>Jeremie</dc:creator>
		<pubDate>Sun, 27 Nov 2011 04:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-96232</guid>
		<description>agree completely</description>
		<content:encoded><![CDATA[<p>agree completely</p>
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	<item>
		<title>By: Yetian</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-96174</link>
		<dc:creator>Yetian</dc:creator>
		<pubDate>Sat, 26 Nov 2011 21:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-96174</guid>
		<description>I have to say I havnt seen many gay characters in either game, maybe in modern times that something that is missing. I wouldn&#039;t say running back for your corpse has a bearing on your sexuality however.</description>
		<content:encoded><![CDATA[<p>I have to say I havnt seen many gay characters in either game, maybe in modern times that something that is missing. I wouldn&#8217;t say running back for your corpse has a bearing on your sexuality however.</p>
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	<item>
		<title>By: chris</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-95444</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Thu, 24 Nov 2011 03:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-95444</guid>
		<description>Hey I read ur text and I like say the part u say u like how u die u got to run back is gay like in wow and wow a good game use to be a good 1 but now gay as hell LOL and I love EverQuest game are much fun then wow ever be LOL I be happy when it be on ps3 becall I like ps3 and I got 1 but that all lol</description>
		<content:encoded><![CDATA[<p>Hey I read ur text and I like say the part u say u like how u die u got to run back is gay like in wow and wow a good game use to be a good 1 but now gay as hell LOL and I love EverQuest game are much fun then wow ever be LOL I be happy when it be on ps3 becall I like ps3 and I got 1 but that all lol</p>
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		<title>By: Oren</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-93313</link>
		<dc:creator>Oren</dc:creator>
		<pubDate>Wed, 16 Nov 2011 10:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-93313</guid>
		<description>EQ1 befor Luclin was perfect.

Caps lvls at 20 and keep them there even after expansions, focus on AA and alternate means of advancemnt.

Possbile of dual classes.  Major class and monior class mix?

Balance class design for PVP first even if for blue servers.  Its much easier to go back and rebalance PVE afterwards than to monkey with class balance with nerfing.

The most balance of the classes in EQ was at lvl 39, everyone had a chance and skill played a big role.

Let me say again even if you dont like PVP, balance classes first for PVP and then do the adjusting on PVE afterwards

Dont constantly revamp the game, eq2 has seen wave after wave of ups and downs  ons and offs of changing how the game play works.

Dont make it a FPS, MMO is not mean to be one shot kills in PVP it should be a battle and you should have the choice to move and fight and it should take time.</description>
		<content:encoded><![CDATA[<p>EQ1 befor Luclin was perfect.</p>
<p>Caps lvls at 20 and keep them there even after expansions, focus on AA and alternate means of advancemnt.</p>
<p>Possbile of dual classes.  Major class and monior class mix?</p>
<p>Balance class design for PVP first even if for blue servers.  Its much easier to go back and rebalance PVE afterwards than to monkey with class balance with nerfing.</p>
<p>The most balance of the classes in EQ was at lvl 39, everyone had a chance and skill played a big role.</p>
<p>Let me say again even if you dont like PVP, balance classes first for PVP and then do the adjusting on PVE afterwards</p>
<p>Dont constantly revamp the game, eq2 has seen wave after wave of ups and downs  ons and offs of changing how the game play works.</p>
<p>Dont make it a FPS, MMO is not mean to be one shot kills in PVP it should be a battle and you should have the choice to move and fight and it should take time.</p>
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		<title>By: Oren</title>
		<link>http://www.mmo-symposium.com/1120/everquest-3/#comment-93311</link>
		<dc:creator>Oren</dc:creator>
		<pubDate>Wed, 16 Nov 2011 09:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=1120#comment-93311</guid>
		<description>Vanguard failed because you needed a beast of a machine to even play it at launch. and the storyline was just lacking.

EQ2 was amazing in the begining, then they dumbed it down and did all that locked in combat and restircted movement.  and did away with some of their best ideas like how classes progressed with sub and arch classes.

EQ1 game play was perfect.  I liked training and kill stealing and PVP.  The game was so free to do anything.  I think the lvl&#039;ing was crazy and thing lvls should stop at around 20 and focus afterwards on AAs

Game should be designed around pvp for class balance even if there are non pvp servers its much easier to balance pvp first in design and then scale pve afterwards.  this keeps from nerfing classes  or making some godly one min just to make them useless the next.

Some things i disliked about later eq1 was the crazy time sinks that were really useless.  Im all for some time sinks to promote social part of them game but needs to have balance.

eq1 was great up until the trip to the moon... kunark was amazng and velious was the greatest.

keep lvls the same just add new AA with expansions.

Balance the ecomony... easier said than done in game and real life.

gear... dont go too crazy on stats on effects keep it mild.  would rather the game be more about player skill then what gear you have</description>
		<content:encoded><![CDATA[<p>Vanguard failed because you needed a beast of a machine to even play it at launch. and the storyline was just lacking.</p>
<p>EQ2 was amazing in the begining, then they dumbed it down and did all that locked in combat and restircted movement.  and did away with some of their best ideas like how classes progressed with sub and arch classes.</p>
<p>EQ1 game play was perfect.  I liked training and kill stealing and PVP.  The game was so free to do anything.  I think the lvl&#8217;ing was crazy and thing lvls should stop at around 20 and focus afterwards on AAs</p>
<p>Game should be designed around pvp for class balance even if there are non pvp servers its much easier to balance pvp first in design and then scale pve afterwards.  this keeps from nerfing classes  or making some godly one min just to make them useless the next.</p>
<p>Some things i disliked about later eq1 was the crazy time sinks that were really useless.  Im all for some time sinks to promote social part of them game but needs to have balance.</p>
<p>eq1 was great up until the trip to the moon&#8230; kunark was amazng and velious was the greatest.</p>
<p>keep lvls the same just add new AA with expansions.</p>
<p>Balance the ecomony&#8230; easier said than done in game and real life.</p>
<p>gear&#8230; dont go too crazy on stats on effects keep it mild.  would rather the game be more about player skill then what gear you have</p>
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