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	<title>Comments on: What is the Difference between an MMO and a Non-MMO?</title>
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		<title>By: The &#8220;M&#8221; in MMO &#124; MMO-Symposium</title>
		<link>http://www.mmo-symposium.com/1536/mmo-or-not-mmo/#comment-12544</link>
		<dc:creator>The &#8220;M&#8221; in MMO &#124; MMO-Symposium</dc:creator>
		<pubDate>Tue, 01 Jun 2010 07:34:25 +0000</pubDate>
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		<description>[...] one of our writer&#8217;s here asked a similar question in a post here where he asked about what makes an MMO. Does it have to be an RPG, have crafting, be persistent? [...]</description>
		<content:encoded><![CDATA[<p>[...] one of our writer&#8217;s here asked a similar question in a post here where he asked about what makes an MMO. Does it have to be an RPG, have crafting, be persistent? [...]</p>
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		<title>By: Ffaffner</title>
		<link>http://www.mmo-symposium.com/1536/mmo-or-not-mmo/#comment-11601</link>
		<dc:creator>Ffaffner</dc:creator>
		<pubDate>Mon, 26 Apr 2010 12:16:45 +0000</pubDate>
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		<description>I guess I&#039;ve seen, and participated, in this kind of discussion before, but...these days my answer to this question is changing. Mainly because of the change in certain MMOs. 
 
IMO some of the most popular MMOs seem to switch to a hub-playstyle like any other multiplayergame out there. In EQ2 everyone is standing in the guildhall and instantly port to whatever instance they need to go to. Apart from the chatchannels there is very little interaction between the thousands of players except 6 at a time when doing an instance. The dungeon finder in WoW seems to have the exact same impact on that game. 
 
Due to timerestraints I mostly solo these days, but I REALLY like having other players running around in my chosen cyberworld. The world seems more vibrant and immersive to me this way and theres always an opportunity for some quick collaboration or swapping of info regarding the hunting-area. 
 
Recently I&#039;ve been playing Monster Hunter Tri on my Wii, and the multiplayer-part of this game is kind of similar to how many MMOs work now...just VERY instanced! Im not saying that these MMOs arent persistant worlds, but that due to certain features implemented, most players are playing the game as IF it werent a persistant world... </description>
		<content:encoded><![CDATA[<p>I guess I&#039;ve seen, and participated, in this kind of discussion before, but&#8230;these days my answer to this question is changing. Mainly because of the change in certain MMOs.</p>
<p>IMO some of the most popular MMOs seem to switch to a hub-playstyle like any other multiplayergame out there. In EQ2 everyone is standing in the guildhall and instantly port to whatever instance they need to go to. Apart from the chatchannels there is very little interaction between the thousands of players except 6 at a time when doing an instance. The dungeon finder in WoW seems to have the exact same impact on that game.</p>
<p>Due to timerestraints I mostly solo these days, but I REALLY like having other players running around in my chosen cyberworld. The world seems more vibrant and immersive to me this way and theres always an opportunity for some quick collaboration or swapping of info regarding the hunting-area.</p>
<p>Recently I&#039;ve been playing Monster Hunter Tri on my Wii, and the multiplayer-part of this game is kind of similar to how many MMOs work now&#8230;just VERY instanced! Im not saying that these MMOs arent persistant worlds, but that due to certain features implemented, most players are playing the game as IF it werent a persistant world&#8230;</p>
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		<title>By: Yetian</title>
		<link>http://www.mmo-symposium.com/1536/mmo-or-not-mmo/#comment-11595</link>
		<dc:creator>Yetian</dc:creator>
		<pubDate>Mon, 26 Apr 2010 08:08:43 +0000</pubDate>
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		<description>An MMO for me has to have the massive element. CoD or similar games are not MMO&#039;s as they have much smaller numbers. An MMO can have 1000&#039;s of people on a server which is something you don&#039;t get from games like CoD. 
 
Having the ability to level your character doesn&#039;t make it an MMO, just a game with character progression. 
 
Of course the game doesn&#039;t have to be an RPG which is why we are MMO-Symposium and not MMORPG-Symposium. :) </description>
		<content:encoded><![CDATA[<p>An MMO for me has to have the massive element. CoD or similar games are not MMO&#039;s as they have much smaller numbers. An MMO can have 1000&#039;s of people on a server which is something you don&#039;t get from games like CoD.</p>
<p>Having the ability to level your character doesn&#039;t make it an MMO, just a game with character progression.</p>
<p>Of course the game doesn&#039;t have to be an RPG which is why we are MMO-Symposium and not MMORPG-Symposium. <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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