The Drift from Rift

I love Rift, as a MMO, it’s fantastic.  It works, has loads of features that usually only appear in other MMOs a few expansions in, the graphics are great and...

I love Rift, as a MMO, it’s fantastic.  It works, has loads of features that usually only appear in other MMOs a few expansions in, the graphics are great and the Soul system is really good (still not seeing any really dominant specs, which is very surprising).

But…

There is a serious lack of content.

There. I said it.  It’s a real shame too.

Also, there is a massive gulf at level 50 between doing Abyssal Precipice and Charmers Caldera on normal difficulty, and moving up to Tier 1 instances, and an even bigger gap between Tier 1 and Tier 2.  As I’m not a raider, I can’t really comment on the gap from Tier 2 to the raid instances, but I have been told it’s rather large indeed.

I don’t know if it was intentional, but there is a very defined path to the level cap if you go about it through questing.  This has really killed replayability, with there only being 2 ways through it, Defiant and Guardian.  If you level through PvP or Rifts, you’ll have even less variety, but to be fair, it is a viable option, and kudos to Trion Worlds for making it possible.

I have began looking elsewhere for my MMO fix.  The Old Republic is looking to be that, with it’s promise of hours of unique and meaningful questing for each class, which would really help in removing the feeling that you’re just running on the leveling treadmill.

If I’ve learned anything from Rift, it’s that Themepark MMOs, with a very “crafted” experience, will always play second fiddle to Sandbox MMOs which give you an open world and let you loose to find your own fun.

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Related posts:

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  2. Rift: Yetian at 30
  3. More Rift Stuff!

About Wodge

At 25 years of age, Wodge is almost half the age of the next youngest author on this site, he has probably spent more time playing video games as well.