Maths Based Action!

Ok, so I’ve finally sorted out my PC (which rather spectacularly went the way of eggs in microwave ovens) and after 18 hours of patching joy, I’ve finally got back into my MMO of choice, the behemoth that is EverQuest II.  After much fiddling with UI, working out how to switch multicore support off, and generally waffling about, I went into the big bad world of Pickup Groups.

Today I picked Scion of Ice, a nice easy instance to ease my way back into doing what I do best; annoying mobs and taking a damned good thrashing.  First mob down, no problems, moved onto the next, then… Lo and behold! A parse dump in group chat! Apparently I am 1900 or thereabouts, not fussed on wether that is good or not, whearas a squishier person, today that role is a warlock (don’t even get me started on amends) was around 4000.  This continued for the duration of the instance, every few mobs, the numbers returned, boredom sets in, my number goes down, dinner is almost ready, heads back up, food is postponed, down it plummets… (aggro, meanwhile, is unaffected, of course).

The point im trying to make is, is does this excite you? Perhaps, this is your idea of the ultimate entertainment package? No, I doubt that it is, but that’s what ACT, and programs like it, are turning the game into. Back in the day, during EQ1′s domination of the MMO market (in the west at least) people who used “parsers” were few and far between, and the uses weren’t as intrinsic to being able to compete at the highest levels as it is now.

I myself use a parser, but only because it’s the only way to maximise your damage-per-second (an average of your damage over the length of a fight). I have a little plugin that bleeps when my character auto attacks, basic, but now a fundamental part of the game, essential in timing combat arts and spells to not interfere with your main weapons strikes. My problem with it is the fact that it removes part of the “mystery” from the game. It’s only a small thing in a rapidly changing genre, whereas it used to be incomprehensible to all but the most wizened and dedicated, now all the mobs are now marked with their level, difficulty, even how many groups is recommended to take the damned things down. The game is being reduced to it’s bare numerical values, the exact opposite to what Bioware are doing with there Baldurs Gates, Icewind Dales and Knights of The Old Republic.  Yes, these games have options to display the die rolls and whatnot, but I prefer to have them hidden, helps the suspension of disbelief somewhat, keeps the “immersion” going, bringing them back to the fore again seems like a step backwards to me.

Just whats so wrong with targetting the thing, hitting the C key (the “consider” funtion in EQ1), seeing a dark blue /con and taking a chance on a fight that’s not a foregone conclusion

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About Wodge

At 25 years of age, Wodge is almost half the age of the next youngest author on this site, he has probably spent more time playing video games as well.