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	<title>Comments on: Placing Everquest 2 House items</title>
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		<title>By: Wodge</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-126</link>
		<dc:creator>Wodge</dc:creator>
		<pubDate>Tue, 03 Mar 2009 21:22:30 +0000</pubDate>
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		<description>There&#039;s a few mods for oblivion that add auto sorting book shelves, they&#039;re treated like a container, you drop your books in (of which there are many) and they appear on the shelves, no way to organise &#039;em, but it sure beats placing every one individually. </description>
		<content:encoded><![CDATA[<p>There&#039;s a few mods for oblivion that add auto sorting book shelves, they&#039;re treated like a container, you drop your books in (of which there are many) and they appear on the shelves, no way to organise &#039;em, but it sure beats placing every one individually.</p>
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		<title>By: Yetian</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-125</link>
		<dc:creator>Yetian</dc:creator>
		<pubDate>Tue, 03 Mar 2009 20:46:51 +0000</pubDate>
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		<description>You mean part of the library. ;) 
 
Yeah the wheel resizing is a nice option, I resized a fair few of the books to make it look more varied. </description>
		<content:encoded><![CDATA[<p>You mean part of the library. <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Yeah the wheel resizing is a nice option, I resized a fair few of the books to make it look more varied.</p>
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		<title>By: Sres</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-124</link>
		<dc:creator>Sres</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:25:34 +0000</pubDate>
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		<description>You&#039;ve also forgotten the resizing key and mouse option, I think it&#039;s Shift and Mouse Wheel. </description>
		<content:encoded><![CDATA[<p>You&#039;ve also forgotten the resizing key and mouse option, I think it&#039;s Shift and Mouse Wheel.</p>
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		<title>By: Sres</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-123</link>
		<dc:creator>Sres</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:24:33 +0000</pubDate>
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		<description>As an aside, it would be nice to group objects.  Sometimes you want to move many items and end up doing 20 times the work. 
 
If you could right click and tag to a clipboard, you could clip 20 objects, that change to orange for example and then you right click one and choose move, this then moves all of them on mass. 
 
I guess it&#039;s a game and not a Lego style game universe :) </description>
		<content:encoded><![CDATA[<p>As an aside, it would be nice to group objects.  Sometimes you want to move many items and end up doing 20 times the work.</p>
<p>If you could right click and tag to a clipboard, you could clip 20 objects, that change to orange for example and then you right click one and choose move, this then moves all of them on mass.</p>
<p>I guess it&#039;s a game and not a Lego style game universe <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Sres</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-122</link>
		<dc:creator>Sres</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:22:11 +0000</pubDate>
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		<description>That was me who reorganised the library. </description>
		<content:encoded><![CDATA[<p>That was me who reorganised the library.</p>
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		<title>By: Wodge</title>
		<link>http://www.mmo-symposium.com/301/everquest2-house-items/#comment-107</link>
		<dc:creator>Wodge</dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:50:03 +0000</pubDate>
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		<description>EQ2&#039;s main problem when it comes to moving house items is that, and this is going to get a bit technical, each item has it&#039;s own &quot;bounding box&quot;, the physical size of the item in game mechanic terms, that is often a different size/shape to the actual 3d model we see, the bounding box is what allows the player avatars to phyically interact with the object, such as stand on it, but as it&#039;s often a different size, this is when &quot;clipping&quot; occurs. 
 
I suppose the way they&#039;ve done it is possibly the best way, minimum clipping, but sometimes awkward item placement, but it does minimise clipping, and it usually is possible to place items in certain positions if you try a few different ways of doing it (e.g when constructing a large wall, place the top items first..) </description>
		<content:encoded><![CDATA[<p>EQ2&#039;s main problem when it comes to moving house items is that, and this is going to get a bit technical, each item has it&#039;s own &quot;bounding box&quot;, the physical size of the item in game mechanic terms, that is often a different size/shape to the actual 3d model we see, the bounding box is what allows the player avatars to phyically interact with the object, such as stand on it, but as it&#039;s often a different size, this is when &quot;clipping&quot; occurs.</p>
<p>I suppose the way they&#039;ve done it is possibly the best way, minimum clipping, but sometimes awkward item placement, but it does minimise clipping, and it usually is possible to place items in certain positions if you try a few different ways of doing it (e.g when constructing a large wall, place the top items first..)</p>
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