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	<title>Comments on: Darkfall Online &#8211; First Impressions</title>
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		<title>By: Tracy</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-17884</link>
		<dc:creator>Tracy</dc:creator>
		<pubDate>Sat, 04 Sep 2010 05:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-17884</guid>
		<description>The first reply you got (from Derrick) is an excellent example of what helped kill this game. That being, it has the worse community of any MMORPG. 
 
It&#039;s an OK game, but paying a sub free to play amongst the internet&#039;s most angsty, whiny angry losers just doesn&#039;t seem like a bargin. </description>
		<content:encoded><![CDATA[<p>The first reply you got (from Derrick) is an excellent example of what helped kill this game. That being, it has the worse community of any MMORPG. </p>
<p>It&#039;s an OK game, but paying a sub free to play amongst the internet&#039;s most angsty, whiny angry losers just doesn&#039;t seem like a bargin.</p>
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		<title>By: Belladonna</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-332</link>
		<dc:creator>Belladonna</dc:creator>
		<pubDate>Thu, 26 Mar 2009 20:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-332</guid>
		<description>I have played EQ, EQ2, WoW, AoC, Warhammer, and Guildwars.  I love pvp and pretty much play MMO&#039;s for it.  With that said one of the main reasons I stopped playing AoC was the costant ganking.  I barely had enough to rez and I would ganked.  If this the case with Darkfall, then I will certainly not enjoy my gaming experience.  
 
I love the idea of having to have some skill to to do well in Darkfall. THe whole idea of the game sounds more realistic and has the potential.  Like most MMO&#039;s they have things to work on before it will be where it should be.  For instance, WoW and EQ2 did not become what they are today without numerous patches. 
 
I just hope Darkfall will be the MMO I have been searching for a long time.  Full of lots pvp with not excessive ganking. </description>
		<content:encoded><![CDATA[<p>I have played EQ, EQ2, WoW, AoC, Warhammer, and Guildwars.  I love pvp and pretty much play MMO&#039;s for it.  With that said one of the main reasons I stopped playing AoC was the costant ganking.  I barely had enough to rez and I would ganked.  If this the case with Darkfall, then I will certainly not enjoy my gaming experience. </p>
<p>I love the idea of having to have some skill to to do well in Darkfall. THe whole idea of the game sounds more realistic and has the potential.  Like most MMO&#039;s they have things to work on before it will be where it should be.  For instance, WoW and EQ2 did not become what they are today without numerous patches.</p>
<p>I just hope Darkfall will be the MMO I have been searching for a long time.  Full of lots pvp with not excessive ganking.</p>
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		<title>By: Hobbit of Consequenc</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-232</link>
		<dc:creator>Hobbit of Consequenc</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-232</guid>
		<description>The &#039;going grey&#039; part of the PvP system reminds me of playing Myth of Soma, in which you had degrees of good/bad alignment by your player name appearing in progressive shades of blue to red. If a player PK&#039;d, he&#039;d turn grey, indicating he was fair game for anyone to PvP without penalty. Any initiated PK attempt was always a move toward evil and a &#039;blue&#039; character could rapidly become &#039;red&#039; due to PK&#039;ing, facing a long and arduous struggle back to being neutral or good. I think it worked quite well that way, with any PvP action being fundamentally a negative action. The only exceptions I think were during the regularly hosted &#039;War of the Worlds&#039; and &#039;Guild Village Battle&#039; events in which PvP was encouraged between the warring factions of good/evil or inter-guild conflict. 
 
//HoC </description>
		<content:encoded><![CDATA[<p>The &#039;going grey&#039; part of the PvP system reminds me of playing Myth of Soma, in which you had degrees of good/bad alignment by your player name appearing in progressive shades of blue to red. If a player PK&#039;d, he&#039;d turn grey, indicating he was fair game for anyone to PvP without penalty. Any initiated PK attempt was always a move toward evil and a &#039;blue&#039; character could rapidly become &#039;red&#039; due to PK&#039;ing, facing a long and arduous struggle back to being neutral or good. I think it worked quite well that way, with any PvP action being fundamentally a negative action. The only exceptions I think were during the regularly hosted &#039;War of the Worlds&#039; and &#039;Guild Village Battle&#039; events in which PvP was encouraged between the warring factions of good/evil or inter-guild conflict.</p>
<p>//HoC</p>
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		<title>By: Ffaffner</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-221</link>
		<dc:creator>Ffaffner</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-221</guid>
		<description>I am mainly a PvE&#039;er, simply because the main thing I like about MMO&#039;s is the cooporation with fellow players to achieve a common-goal. Im not in to testing my personal skills towards other players which is why I haven&#039;t done much PvP. Now I know that when PvP&#039;ing in teams, it takes LOADS of cooporation and tactics between your fellow gamers, and this aspect of PvP is VERY intriguing to me...I just never got to try it out in the PvP-games I have played, as I never got through the constant ganking, berating, egotism and disregard of tactics of some players. In some games these guys where the majority in some games the minority, but they always ruined my PvP gaming experience. 
 
When reading up on Darkfall before release, I noticed this &quot;going rogue&quot; system and thought to myself: Perhaps this is the game for me to try out real PvP! It seemed like killing off friendly players would have a negative impact on your gaming experience in a way that friendly kills should be used only when REALLY needed, and not just the norm.  
This way the story of the world would make sense too..I mean, not many societies condone killing off fellow citizens on sight...it simply isnt very progressive. So this whole idea of killing off your fellow man not being severely punishable really kills off my immersion into the Darkfall world. It would be exciting to implement the ability to assassinate friendly players and use a good bunch of time and skill planning it, so you won&#039;t get caught. 
 
Killing on sight of opposite factions is a given, but this anarchy of killing is just stupid. It serves no purpose at all, and it will probably end up being the reason i won&#039;t be a subscriber to Darkfall. 
 
I know that a world of dwarves, elves and trolls arent realistic, but some sociological realism MUST be implemented in these games for us to immerse ourselves into the world...afterall MMO&#039;s are games of social interaction. 
 
Here&#039;s to hoping that Darkfall won&#039;t be just another gank-fest filled with less than mature players...personally I like using foul language when it&#039;s needed, just not all the m*therf*cking time! </description>
		<content:encoded><![CDATA[<p>I am mainly a PvE&#039;er, simply because the main thing I like about MMO&#039;s is the cooporation with fellow players to achieve a common-goal. Im not in to testing my personal skills towards other players which is why I haven&#039;t done much PvP. Now I know that when PvP&#039;ing in teams, it takes LOADS of cooporation and tactics between your fellow gamers, and this aspect of PvP is VERY intriguing to me&#8230;I just never got to try it out in the PvP-games I have played, as I never got through the constant ganking, berating, egotism and disregard of tactics of some players. In some games these guys where the majority in some games the minority, but they always ruined my PvP gaming experience.</p>
<p>When reading up on Darkfall before release, I noticed this &quot;going rogue&quot; system and thought to myself: Perhaps this is the game for me to try out real PvP! It seemed like killing off friendly players would have a negative impact on your gaming experience in a way that friendly kills should be used only when REALLY needed, and not just the norm. </p>
<p>This way the story of the world would make sense too..I mean, not many societies condone killing off fellow citizens on sight&#8230;it simply isnt very progressive. So this whole idea of killing off your fellow man not being severely punishable really kills off my immersion into the Darkfall world. It would be exciting to implement the ability to assassinate friendly players and use a good bunch of time and skill planning it, so you won&#039;t get caught.</p>
<p>Killing on sight of opposite factions is a given, but this anarchy of killing is just stupid. It serves no purpose at all, and it will probably end up being the reason i won&#039;t be a subscriber to Darkfall.</p>
<p>I know that a world of dwarves, elves and trolls arent realistic, but some sociological realism MUST be implemented in these games for us to immerse ourselves into the world&#8230;afterall MMO&#039;s are games of social interaction.</p>
<p>Here&#039;s to hoping that Darkfall won&#039;t be just another gank-fest filled with less than mature players&#8230;personally I like using foul language when it&#039;s needed, just not all the m*therf*cking time!</p>
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		<title>By: Yetian</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-217</link>
		<dc:creator>Yetian</dc:creator>
		<pubDate>Mon, 16 Mar 2009 09:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-217</guid>
		<description>Now If you&#039;d read the post Derrick you&#039;ll see I&#039;ve never played WoW. :) I&#039;m simply saying I&#039;m not sure if the game is for me as the alignment system is a bit daft. I mean come on, surely the point of friendly races is to work against hostile races rather than your own kind? 
 
Also the penalty for fighting naked isn&#039;t there, something that is all over the Darkfall forums. 
 
I&#039;m not saying it&#039;s a bad game, just that my initial impressions are not great. It&#039;s not a sleight on your gaming, everyone has their own opinion. ;) I&#039;ve still a lot to learn about the game and there are things I like, the skill system is a nice idea and I think if the alignment system could be improved a bit, the pvp would have more meaning. </description>
		<content:encoded><![CDATA[<p>Now If you&#039;d read the post Derrick you&#039;ll see I&#039;ve never played WoW. <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#039;m simply saying I&#039;m not sure if the game is for me as the alignment system is a bit daft. I mean come on, surely the point of friendly races is to work against hostile races rather than your own kind?</p>
<p>Also the penalty for fighting naked isn&#039;t there, something that is all over the Darkfall forums.</p>
<p>I&#039;m not saying it&#039;s a bad game, just that my initial impressions are not great. It&#039;s not a sleight on your gaming, everyone has their own opinion. <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I&#039;ve still a lot to learn about the game and there are things I like, the skill system is a nice idea and I think if the alignment system could be improved a bit, the pvp would have more meaning.</p>
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		<title>By: Sres</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-214</link>
		<dc:creator>Sres</dc:creator>
		<pubDate>Mon, 16 Mar 2009 00:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-214</guid>
		<description>Sounds crap, thanks for saving me some money :) </description>
		<content:encoded><![CDATA[<p>Sounds crap, thanks for saving me some money <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Derrick</title>
		<link>http://www.mmo-symposium.com/461/darkfall-online/#comment-211</link>
		<dc:creator>Derrick</dc:creator>
		<pubDate>Sun, 15 Mar 2009 20:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-symposium.com/?p=461#comment-211</guid>
		<description>You sound like a carebare, go back to WoW. </description>
		<content:encoded><![CDATA[<p>You sound like a carebare, go back to WoW.</p>
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