To Subscribe…

…or not to subscribe, that is my question. Or rather, is the monthly subscription model for MMO’s a factor in an online game’s survival?

About two years ago I would have said no and was dead set against paying a monthly subscription – after having forked out to play Myth of Soma for over a year. In fact, I lapped up the opportunity to play Guild Wars when it was released with its then revolutionary ‘subscription-free’ financing model, and it must have worked, because it kept me playing through the Factions, Nightfall and Eye of the North campaigns. Even now, after trialling some of the more recent MMOs like EVE:Online and Age of Conan, I’m usually put off further playing because it would entail an on-going financial commitment I’m just not willing to make. And I’m convinced that most casual gamers don’t play MMOs for this very reason as they are used to purchasing a game and playing it whenever they like at no extra cost, unless they specifically want to purchase add-on or third party content.

However, I have recently changed my view regarding monthly subscriptions when I began to realise that since upgrading my LOTRO account to a lifetime subscription my play time has decreased. And the more I thought about it, the more I realised the same thing used to happen at times with Guild Wars. The problem is complacency. Whenever one parts with their hard-earned cash, as a result they want to see value for money – it’s human nature. And the same must be true with MMO gaming. If you pay a monthly subscription, you want to get your money’s worth and therefore you become more focused on playing regularly and developing your character. So the converse is true and it’s what I’m now experiencing, that a single one-off payment can quickly be forgotten and the pressure to squeeze out every penny’s worth of the subscription fee is just not there. Inevitably then, the “Oh, I can just play any time I want to…” mentally quickly takes root.

I don’t regret paying for my Lord of the Rings Online lifetime subscription at all, but there is definitely something to be said for the monthly subscription fee arrangement. I now believe it could well be a factor in whether an MMO’s community stays vibrant and active and therefore whether ultimately an online game survives at all.

//HoC

{lang: 'en-GB'}

Related posts:

  1. MMO’s Up and Coming?
  2. The “M” in MMO
  3. Your year in MMO’s 2009?

About Hobbit of Consequence