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	<title>Comments on: Guild Progression</title>
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		<title>By: Yetian</title>
		<link>http://www.mmo-symposium.com/925/guild-progression/#comment-2100</link>
		<dc:creator>Yetian</dc:creator>
		<pubDate>Mon, 25 May 2009 18:01:36 +0000</pubDate>
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		<description>Yeah an epic quest that grows with your character would be a nice addition. They did talk about that in EQ2 once but it&#039;s not what was actually implemented. </description>
		<content:encoded><![CDATA[<p>Yeah an epic quest that grows with your character would be a nice addition. They did talk about that in EQ2 once but it&#039;s not what was actually implemented.</p>
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		<title>By: Ffaffner</title>
		<link>http://www.mmo-symposium.com/925/guild-progression/#comment-2098</link>
		<dc:creator>Ffaffner</dc:creator>
		<pubDate>Mon, 25 May 2009 10:15:12 +0000</pubDate>
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		<description>I often see the argument against solo-content being, that soloing is misplaced in an MMO; that it defeats the social aspects of MMOs. But in my opinion it really is up to the developers of an MMO to integrate solo-content and still keep it in sync with the social aspects of these games. 
 
Since my age has risen considerably during the time I have been playing MMOs(+1/year in fact!), I have really enjoyed being able to convert to a casual playstyle, and this almost ONLY because of me joining a guild of like-minded individuals and the guild gameplay of my main game Everquest2. To be able to contribute to the guild as a whole while solo&#039;ing is a really important aspect of the casual gamer, and although personal progress is the main focus during a large part of an avatars life, it really wouldnt matter much without having someone to share it with both on an experience-level but also on a social progressive level. 
 
Everquest2 offers many ways in which guildies can collaborate on common goals without being online at the same time, and as long as the collaboration at some point needs a bout of good fun guildgrouping, the casual playstyle makes a lot of sense. 
 
Without my guild NeXus and the mechanics of my favourite MMO, I&#039;m almost 99% that I wouldn&#039;t be subscribing to any MMO at all....well either that or not have a wife, a kid on the way and a job ;) 
 
I VERY much agree with Yetian on the importance of guild progression and I set it on par with the balance between solo and group content. At the moment I am doing my fabled epic quest in Everquest2 and it&#039;s a semi-long string of quests of varying difficulty. My only wish regarding these epic quests and other storyline quest is that they should really be a VERY long set of quests doable DURING your life as a levelling avatar. This would be a great addition to all MMO&#039;s out there. </description>
		<content:encoded><![CDATA[<p>I often see the argument against solo-content being, that soloing is misplaced in an MMO; that it defeats the social aspects of MMOs. But in my opinion it really is up to the developers of an MMO to integrate solo-content and still keep it in sync with the social aspects of these games.</p>
<p>Since my age has risen considerably during the time I have been playing MMOs(+1/year in fact!), I have really enjoyed being able to convert to a casual playstyle, and this almost ONLY because of me joining a guild of like-minded individuals and the guild gameplay of my main game Everquest2. To be able to contribute to the guild as a whole while solo&#039;ing is a really important aspect of the casual gamer, and although personal progress is the main focus during a large part of an avatars life, it really wouldnt matter much without having someone to share it with both on an experience-level but also on a social progressive level.</p>
<p>Everquest2 offers many ways in which guildies can collaborate on common goals without being online at the same time, and as long as the collaboration at some point needs a bout of good fun guildgrouping, the casual playstyle makes a lot of sense.</p>
<p>Without my guild NeXus and the mechanics of my favourite MMO, I&#039;m almost 99% that I wouldn&#039;t be subscribing to any MMO at all&#8230;.well either that or not have a wife, a kid on the way and a job <img src='http://www.mmo-symposium.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I VERY much agree with Yetian on the importance of guild progression and I set it on par with the balance between solo and group content. At the moment I am doing my fabled epic quest in Everquest2 and it&#039;s a semi-long string of quests of varying difficulty. My only wish regarding these epic quests and other storyline quest is that they should really be a VERY long set of quests doable DURING your life as a levelling avatar. This would be a great addition to all MMO&#039;s out there.</p>
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