Last night I managed my first play session in Battleground Europe since the new update went live. 1.31 Is for the most part a graphical overhaul to the 9 year old MMO which is celebrating it’s anniversary by launching this new version of the game. There are other changes too such as the revamp of the capture mechanic but I only managed to get in on one building capture as I spent most of last night in bushes surrounding towns I was defending looking for incoming enemy.
I’ve taken a few screenshots to show you of said bushes and other random sights, I’m sure more will follow in later posts. One of the most impressive sights of my first session was when a dozen or so bombers dropped their bombs over the town in sync. I was on a nearby hill so had a great view of the bombs falling and hitting the town, complete with some nice explosion effects. Before any call of duty players read this and complain the graphics are not up to their standards think of one thing. We are not talking about a 30 player map here and a game that’s just been released. We are talking about a 9 year old MMO with huge open play areas with many more players, a game that due to it’s age is still mostly processed by the CPU rather than the GPU. In fact a squaddie last night told me that he overclocked his CPU to see if it improved his frame-rate and noticed a big difference. Battleground Europe also as far as I know doesn’t have multi-core support so more cores won’t help, just clock speed. MMO’s have to cater for a wider range of tech due to their expected longevity and I think the new graphical changes for Battleground Europe look great. Continue reading ‘Battleground Europe 1.31 is live!’




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