Journal entry 5
“I’ve decided to abandon my small slab of land, and head towards Kendra where Sres and Yetian has set up camp. It’s pretty far from where I am, but it sounds like they’ve got more resources over there, so I’m taking the chance. I’ll bring whatever important stuff I have, and hope I will be able to locate my body when I die somewhere in the wilderness; because I’m pretty sure I will!
I felt a bit sad, as I had to say goodbye to my homeland *sniff*. I slowly began my journey in the direction I believed to be north-west. My plan was to head back to Green Dog, and from there go south around the mountain and then straight west towards the coast. After that it should be a short and probably safer trip towards Kendra. Before I left, I harvested my field of cotton which yielded me 2 balls of cotton. I decided to use one of them for string, so I could finally finish my fishing pole. The other I will pick for seeds, so I can start a new production when I arrive at Sres and Yetians place. I stocked up on water and fish and headed out.
While I walked down the first hill my shed got smaller and smaller in the distance until all I could see was the smoke coming from my last campfire. I left a bunch of planks and a few fields ripe with rye.
After a long walk I realized that I was on the wrong track. Apparently I was heading straight West, and suddenly I was in a huge forest with loads of wolves. I quickly fled the place and with a pack of wolves on my tail and stamina at about 20%, I entered a settlement where the guards quickly dispatched the wolves. This running towards the guards, was a strategy I first tried in Everquest 1 and it seems to work wonderfully well in Wurm also.
I now found myself at the bank of a huge lake, and something told me I had been here before. At the left and right of the lake there was 2 mountains, so it LOOKED like I was south of Green Dog. I started my way around the lake and right enough, I ended up at the Wurm Online starter area: “Green Dog”.
After getting some more water and fish I headed south towards Mithril Hall, as I was hoping this way would be easier and shorter than going north around the mountain. I suspect this was a wrong assessment…I reached Mithril Hall without any serious problems, but in that town I completely lost my bearings. I asked a friendly citizen, who pointed me in the right direction and he even gave me a compass! Thx a lot, stranger whose name I don’t remember!
Full of positivity I now headed west for the coast, but I soon got a bit worried as it seemed I was going up all the time, and I wasn’t keen on ending up on a mountain top without a chance of getting down again. After dodging a spider in an olive tree forest and exiting the forest on the other side, I was getting increasingly nervous as no sign of civilization was in sight. The tall grass had me walking over the edge of a cliff, and I ended up getting quite crippled from a nasty fall. As bad luck usually comes with an extra dose of bad luck, I was jumped by a mountain lion while recuperating. How I survived this encounter is beyond me, but the lion went down (a feat I have yet to repeat). To my luck I hadn’t sustained any medium wounds, so time would now be the healer.
After such a close-to-death experience people have a tendency to get cocky, and sadly I too was victim of this false sense of immortality. I simply got careless which in WO very quickly can be your downfall, and indeed did I fall…yet again. Word of advice to WO newbies: No. Taking that shortcut down a steep cliffside probably isn’t a good idea. I ended yet again in the grass, slowed down by a legwound, and ofcourse another sneaky feline predator took advantage of my obvious disadvantages. Short story even shorter: A nearby spider joined the action and I died at what I later found out to be about 50 meters from a settlement with guards.
The settlement meant that I was on the right track, and after a horrible coprserun, (running around trying to find your own corpse and dropped items) I finally reached the westcoast.
Following the coast north I ended up finding my needle in the haystack: Sres’ and Yetians few dirttiles.”
I have now been living with Sres and Yetian for a few days. Markbrad and Gotchi have joined us and we are slowly getting a plan done. A plan involving lots of building and crafting to ensure our survival in this slightly more dangerous part of the world. It does feel safer though to be with friends instead of having to watch you own back all the time. The gathering of resources is a lot faster now, and even raising our first shed was fairly quick as we could divide the worktasks between us.
I’m sure my troubles aren’t over yet, but I’m looking forward to see what Wurm Online has to offer when playing in a group. From now on I won’t be writing journals on a day to day basis, but I plan to do some broader updates on our current situation.
To be continued…
PS. I never got to take any screenshots of my encounters with spiders and lions. I was way too busy either running, fighting or crying (mostly crying). Instead I will treat you to a screenie of this deceased scorpion I came by during my travels!
As promised in my recent post, here is a small journal of my travels so far in the land of Wurm Online. As I don’t like stripping my games down to the math behind, my approach was to just jump in and seek info on the wiki when I needed it.
Journal entry 1:
“While the game might look awful at first, it helps the immersion knowing that everywhere around you there are other players trying to carve themselves a small piece of the world. The game feels so much more habitated than any other game I’ve tried.
It takes quite a while getting a grasp of how things work, but after that (and after your skills has raised a bit) it feels a lot more rewarding than when just starting out.
I’m struggeling with getting metal and mining, and I can’t find many creatures to hunt who won’t kill me in 5 seconds. This means that I have to forage for nuts and berries when getting low on food. Once in a while I do kill a deer and get some nice meat, but this is definately one of the things I’m not too great at. Luckily I have quite a few layers of fat to burn, when my stomach reaches empty.
This is a screenie of my small 1×1 shed I have JUST built. Damn it feels good! And it took quite a while, especially as I’ve chosen to leave the starter area and find myself a spot to live. This makes ressources hard to come by, though! But now I can drop my stuff inside my shed, and this way people can’t loot it. If someone breaks in it will be flagged as “stealing”, but I have no idea what that means gameplay-wise.
To make my little shed I’ve been levelling the ground with my shovel and flattening it. Then I’ve been mining iron to make some nails for the shed. After that I’ve been cutting down surrounding trees to make me some planks (a LOT is needed *phew*). And at last I could start building the walls. I finished it all by making a lock to put on the door, so now I’m finally safe……SOMEWHAT safe as I’ve seen a few giant spiders running around my area
Next step is to cultivate the ground around my shed and set up a wooden fence to keep other players AND scary demon-spider-goblin-lions out. After that I need to forage for seeds and then grow some stuff. Hopefully I will stumble upon some cotton, as i need it for my stick and fishhook. After that it will all be a breeze…..I hope.”
Journal entry 2:
“I read somewhere that if you want to find a nice place to setup without everybody around you owning everything, you have to pick a direction and then just walk on. The first two times I did that I walked for 20 mins and then some spider or bear killed me. Third time I went straight for some mountains and after 15 mins I found a nice place close to water, mountainside and trees. It seems like I’m very far from clay, which annoys the hell out of me. I might “leave home” soon and go on a trip to find some clay, make myself some pottery and then head back. I probably won’t make it in a day, though.
I’m not 100% sure where I am, but it must be around south of Middle Of Nowhere on this map: http://noizeviola…m_map2.png (You start out at Green Dog).
Regarding sharing and living with friends, I think at least one has to be a subscriber to set up a village and create a deed for some land, but I have no idea how all that works. If we all set up close to each other we can always share components and other stuff.
You need to set up close to water until you can get some pottery to hold water in. Fairly quickly you can carve yourself a stick and make a wooden fish hook. If you then succeed to botanize some cotton from a grass tile, you can make some string and then finish a fishing pole, which means an end to starving AFAIK. I havent found any cotton yet though.
Each crafting step has a timed component to it which is annoying but quite fair. After all it wouldn’t be fun if it took under a second to mine a wall. The time component scales according to the quality and condition of your tools, your nutrition-, water- and foodlevel, your skilllevel and your current stamina. Some actions require you to keep an eye on a lot of different craftingitems at once. Try juggling a campfire that needs to stay lit by adding wooden scraps and the heatlevel of iron lumps inside the fire while trying to craft nails from glowing iron before it turns cold again.
Right now, Im trying to build a wooden fence around my shed, but I need more iron for nails….and it’s cold outside and there are wolves after me *sniffle*”
Journal entry 3:
“I just ventured out in what I believe to be north west of my position. I tried to find some clay, and although I stumbled upon quite a few villages and lakes, I never found any clay at all :/ I did find someones unfinished clay jars, and as there was no owner I put them in my inventory. I found out that the next step in creating them was using water on them, but as I have no clay bowl, I cant handle water…sigh.
I hear theres plenty of clay near the shoreline, so I might venture south another day to get to the nearest shore. I’m a bit hesitant to do so though, because today it took me quite a while finding my shed again after going on the quest for clay. At some point I thought I was going crazy and should just give up on my small shed and start over again, but then JUST over a hill, there it was!
Damn this game takes a lot of time!”
Journal entry 4:
“I succeded in finishing the clay jars I found, but I can only use them to store food and water, as I need a bowl to be able to make soup and casseroles…I was a bit dissapointed but at least I can now carry water around with me!
Today I finally found a ball of cotton! I didnt use it for string though, as I choose to pick it for seeds instead. This way I can plant cotton and hopefully get more cotton this way. Cant wait till my crops are ready
Still Im struggeling with getting enough food atm, but I hope that my recently sowed rye will help me make some bread…I just need a scythe to harvest it, and I have no idea how to get one atm….sigh. Every time you take a step forward you realize there are two more to be taken to actually get what you want “
This has been a description of my first days in Wurm Online. Some time has past since then, and a lot has happened. I will soon follow up with another journal of how my situation in Wurm Online has changed quite a bit….oh, and I promise you some action and bloodshed too.
In the ever continuation of detachment from the virtual world, that is going on in recent (and future) MMO’s, I have found myself craving a new world to escape to. It seems that every single MMO these days have 90% of its focus set on gameplay and 10% on a players ability to interact with the world without the result being of a competitive nature. Wolfshead over at WolfsheadOnline.com, has discussed this problem over and over again, and his points has IMO become more and more valid as each new MMO releases.
The last couple of weeks I have decided to “tune out”, and like a hermit fed up with the current state of society, I have fled out into the woods to get back to “how it once was”; back to older days, or at least a world that looks like and works like older days.
I’ve searched for a place to bring back that level of escapism, that older MMOs as Everquest 1 and Vanguard has provided me in the past. Yes, I have even re-subbed to some of these old games to see if the magic was still there, and ofcourse I became the victim of glorified memories that couldn’t stand up to the changes that has happened to myself and NOT happened to these games, since I left them many years ago.
As a way to get my feet in the binary soil of a fake reality again, I have shifted my focus from socializing, exploring and fighting, to the art of crafting. Crafting has always been kind of offputting to me, as I found it dull and without any meaning in the virtual worlds I have been habitating. I’ve always felt that crafting took away precious time, where I could be interacting and adventuring with my friends, but now it seems like it might be the only way to interact with a world, that today has been reduced to a stage, a bleak lifeless background-set in a cartoon you’ve seen a billion times.
A few weeks ago I booted up Wurm Online for the first time. My first notion was to delete the game as fast as possible, but as I’ve heard some good things about it in the past, I gave it a chance. It wasn’t easy though, as WO looks like something that is older than old. But after finishing the important tutorial, I set foot out into the real world, and then I saw that the world of Wurm offers something I have been missing for a long time. Horizons, stretches of land, possibilities and magnitude.
In short Wurm Online is a sandbox MMORPG focused on survival and crafting. It’s built up almost entirely in Java, which is probably the reason for the dated graphics. The crafting system is pretty simple, but VERY deep, and this is what makes it interesting. You can manipulate the gameworld and the physical attributes of the land, and you can build almost anything from houses to ships. The game do have a simple combat-system, but this isn’t where the main focus is….at least not on a PvE server. Dangers are everywhere in the form of normal wildlife and more fantasy oriented creatures like goblins, trolls and demons, so some kind of strategy towards protection is a very good idea. And this is something I REALLY like about WO. It’s more about protecting yourself than attacking other. At least for now.
At the moment I am playing on the free PvE server “Deliverance”, and to hopefully get some guildies to try the game out with me, I have been making some posts on our guildforum about my experiences in Wurm Online. I have decided to move this small journal of mine to these pages, to see if anyone else might find this strange little game interesting. What I have written so far, will be accessible here in a new post, and I plan to make other posts in the future about WO if I should choose to subscribe and stick to the game. Mmo-symposium writers Sres and Yetian is trying out the game with me, so they will probably chip in with their own posts in the near future.
It’s been a long time since I posted anything more than a comment and as I sit here struggling to write an article on a tablet I wonder how people do this every day for a living, how frustrating that must be…
Anyway, I’ve been playing a new MMO called Order and Chaos, unlike most MMO’s this one is played on Android phones and tablets so you can imagine it’s like squinting through a keyhole to play the game, it is also available on iOS and soon both operating systems will play in the same world.
At first I was skeptical as to whether Order and Chaos would work but as usual Gameloft have done a great job of the UI simple and efficient, you are introduced to the layout through a nice hint system until you have all the elements of the UI at your disposal, a nice rotating hot bar sits in the bottom right corner of the screen allowing you to twizzle round your spells, and a pull out side bar on the right allows you to load up some potions for health and mana as well as quick access to food for healing after fights.
The graphics are also quite impressive for a mobile game, if you have ever played Assassins Creed on iPhone or Android you’ll be up to speed straight away, simple and clean with reasonable visibility to avoid those nasty agro mobs and enough going on in the world to make it feel habitable.
Combat is fairly simple, select a mob by touching the mob on the screen and then attack using the hot bar dial in the lower right corner. Near the end of combat social mobs run (goblins and humans), making combat quite interesting as they head to the nearest friendly for help, I’m currently trying a class I rarely play (a mage) so death has been frequent, involving revive at graveyards dotted around the game world.
The gameworld itself is quite expansive, a free flowing game, without zones with a transportation system already built in to gain access to other areas of the world.
One thing that I was impressed with was that crafting is already in the game, with the ability to gather items from the world by either mining, foraging or looting corpses to craft really made me smile and I’m not a big crafter in any MMO, I haven’t experienced the crafting section as I haven’t managed to figure out how to start a trade career as yet.
As with games these days you get a basic character and then build upon that using what is known as talents, you get to put your points where you want within the tree gradually working your way across the screen, points are gained at the end of levels starting at level 5 from what I have gathered.
The game isn’t free, but at £3.99 including 3 months subscription it’s a no brainer if you’d like a different challenge. As you’d expect the game comes with micro payments for gold and runes which can be exchanged in game for goods or revive at location, starting at 59p working all the way to £59 for the top of the range value of 650 gold.
So far all quests seem free and although dialogue seems to lack true roleplay finesse it’s bearable and quests are certain not lacking once outside the starter area, the quests so far seem to be the usual fare, go here kill x of them and then return here for your prize, go here loot that, run back etc, no great shakes but then we do seem to survive on these quests to advance quickly in games.
The starter area is quite basic, a handful of quests to get you to level 6, one quest requires a group but these can be created quickly, although conversations are tiresome and difficult to engage in.
With 60 levels and a huge world to explore, there is certainly something for most MMO folks including those interested in PVP. PVP starts around level 22 and it is between the two factions Order and you guessed it Chaos. Order is humans and elves, while chaos is comprised of orcs and undead. Along with that you have 4 classes to choose, Monk, Mage, Warrior or Ranger and I’m sure you’re as surprised as I am not to see a healer class.
Overall I think Order and Chaos is a great distraction if you spend time on the road and have access to wifi in your hotel, or if you’re dragged to the sofa for a night away from the computer where you can idle away in a game that is less stressful than your every day MMO.
Hope my first post in over 3 years hasn’t dulled you all, catch you in a few years time or if you want to leave a comment feel free, I may even wave back.
Well the NDA has been lifted for the Rift closed beta, so we can finally talk about the game. Anyone following me on twitter will know that I’ve been involved in both beta weekends so far, though I didn’t manage as much play time as I would like. As a result this post is based on what I’ve seen so far and what my initial thoughts are on the game, Tipa over at West Karana has written a great post about her experiences with Rift having played right through to the upper reaches of what the beta weekends have allowed.
Myself? I played the first beta as a Sentinel/Purifier, as far as level 11. The Sentinel is a pure healer in the traditional cleric sense, think of a templar in EQ2. As you may know healing is always my first love as far as classes go in MMO’s so it was an obvious choice for me to start with. The Purifier is also a healer though with this soul type heals come from fire based spells and I felt they did offer a different angle to the Sentinel, mixing quite well together. I can’t go into too much detail as I didn’t make it all the way to the higher end of the beta, the dizzy heights of level 20.
This first beta was to give us the chance to play as the Defiant, the more technology based faction. In a traditional sense they are seen as the more evil of the two factions, though in reality neither are good or evil, both just have their own ideals and thoughts on how to stop the incursion of Regulos and the Rifts. The beta begins with you playing in the current time where armageddon is basically happening around you, after questing for a while you pass through a portal and travel back in time to begin your quests to stop Regulos before he destroy’s Telara.
A quick post today, regarding crafting in MMOs. Yesterday a simple thanks from a guild mate for an item I made, got me thinking.
Crafting In MMOs is something I always enjoy doing, yes it can be a grind but I do enjoy having the ability to make items for myself and members of my guild or other in game friends.
In Everquest 2 I currently have a Master Tailor (80), a Master Weapon smith (80) and an 80 Woodworker who hasn’t finished his master quest, as I’m lazy.
Only a short one today I’m afraid, haven’t had time to explore the world of Darkfall much more since my last post.
I managed to complete a quest to kill 7 Goblins in 1 hour and as a result also managed to gather enough cash to buy my crafting tools. I would have had a larger amount of gold but for the Alfar that decided to kill me and steal all my shiny equipment whilst I was killing Goblins. It made my realise just how poor my combat skills are at the moment as he killed me quickly and easily.
Having lost my enchanted daggers and shiny new armour I decided I’d go buy my harvesting tools.
As I’ve tried some PvP in Darkfall and done a few PvE quests, I figured it was time to try my hand at harvesting in the game. One of the starter quests gives you a Mining Axe and a Wood Axe, for well I’m sure you can work it out.
I completed the quest and had a think about which craft I would like to try as It’s only fair to give all aspects of the game a try where possible. I decided as I liked the idea of Archery and arrows are expensive I’d become a Bowyer and make my own bows and arrows. I may be wearing some shiny armour (crap but shiny all the same), but that will no doubt be stolen at some point and I like the idea of sneaking about with my bow and arrows at the ready.
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