Tag Archive for 'lotro'

LOTRO – Level 20

Into a DungeonWell I’m still playing Lord of the Rings Online after my latest return, popping in from time to time when I’m not EQ2′ing.

My Character Yetian is now level 20 and has entered the city of Bree, found my Kinship house and ventured into both the forest near Bree and the Barrows.

I am enjoying the game again and even at my slow pace there is plenty to see, with the views still outstripping other MMO’s I have played. The character models are still poor  though and I’m trying to get a decent black outfit now I can use appearance sets of armour.

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Return to Middle Earth

Yetian the WardenMy guild neXus has a branch in Lord of the Rings Online and a couple of our EQ2 members started playing the game recently. As I have a founders lifetime sub I pop in from time to time but it’s been a while since my last visit.

I decided I’d make an effort to get in at least once a week to say hi to them all and maybe when I gain a few levels get the occasional group. As it’s been a while I created a new character, Yetian the minstrel was remade to Yetian the Warden.

My main in EQ2 is a Warden though in that world a Warden is a healer, in Middle earth it’s a medium armoured tank with combo attacks. These combo’s called Gambits are interesting and a bit confusing at first as they can taunt, injure the enemy and heal. It’s taken a while to remember the combinations I have available at present and I still have to check the skills window often when I forget. Continue reading ‘Return to Middle Earth’

Moria Warrior

Mines of MoriaA little while ago I talked about one of the aspects of the Mines of Moria expansion for LOTRO that I was disappointed with (See: Fall From Grace). Now that I have had a chance to delve deeper into the halls below the Misty Mountains, I’m happy to report that the experience was a singular exception.

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Fall From Grace

When it comes to lore, I am by no means a stickler for strict adherance. Let’s face it, if it wasn’t for a little rule bending and more than a dash of conjecture, we wouldn’t have LOTRO at all. Therefore I’m willing to go along with a little artistic licence for the sake of gaming enjoyment. In actual fact, I’d even go so far as to outrightly praise Turbine for their highly successful efforts in developing a wealth of content from what may have originally been a paragraph or sentance’s worth of source material.

So, in all that I’ve experienced of LOTRO so far, I don’t think I’ve once been disappointed with its realisation as an MMO – until now. There is actually a part of the recent Mines of Moria expansion that I’m not sure I’ll ever come to terms with – the Fall of Moria session play instance. In short, it has to be the most poorly interpreted and visually inaccurate player experience presented in the whole game. Why so?

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