…or not to subscribe, that is my question. Or rather, is the monthly subscription model for MMO’s a factor in an online game’s survival?
About two years ago I would have said no and was dead set against paying a monthly subscription – after having forked out to play Myth of Soma for over a year. In fact, I lapped up the opportunity to play Guild Wars when it was released with its then revolutionary ‘subscription-free’ financing model, and it must have worked, because it kept me playing through the Factions, Nightfall and Eye of the North campaigns. Even now, after trialling some of the more recent MMOs like EVE:Online and Age of Conan, I’m usually put off further playing because it would entail an on-going financial commitment I’m just not willing to make. And I’m convinced that most casual gamers don’t play MMOs for this very reason as they are used to purchasing a game and playing it whenever they like at no extra cost, unless they specifically want to purchase add-on or third party content.
Continue reading ‘To Subscribe…’






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