When it comes to lore, I am by no means a stickler for strict adherance. Let’s face it, if it wasn’t for a little rule bending and more than a dash of conjecture, we wouldn’t have LOTRO at all. Therefore I’m willing to go along with a little artistic licence for the sake of gaming enjoyment. In actual fact, I’d even go so far as to outrightly praise Turbine for their highly successful efforts in developing a wealth of content from what may have originally been a paragraph or sentance’s worth of source material.
So, in all that I’ve experienced of LOTRO so far, I don’t think I’ve once been disappointed with its realisation as an MMO – until now. There is actually a part of the recent Mines of Moria expansion that I’m not sure I’ll ever come to terms with – the Fall of Moria session play instance. In short, it has to be the most poorly interpreted and visually inaccurate player experience presented in the whole game. Why so?

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